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[solved] Adding Stages
#7
step 1: make an image slightly wider than you actual bg (around 200-400px)
step 2: opoint an object. Create two new frames in Bandit.dat, let's say 300 & 301. f300 is just a dummy-frame, what we're after is f301. there, put an opoint, creating a type-3-object. Yes, you can use an existing t3-obj, just use some odd frames like f100 (which is rather untypical for a ball-attack ;)). with hit_j: 1, you move the object to the back. Now, it's overlaying the actual bg and it looks like this would be the bg. yes, there are no perspective movements, but that's quite difficult.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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Thanks given by: Drahcir


Messages In This Thread
[solved] Adding Stages - by 1477 - 12-23-2008, 02:17 AM
RE: Adding Stages - by Azriel - 12-23-2008, 09:20 AM
RE: Adding Stages - by Bamboori - 12-23-2008, 09:24 AM
RE: Adding Stages - by Silverthorn - 12-23-2008, 05:22 PM
RE: Adding Stages - by 1477 - 12-24-2008, 03:33 AM
RE: Adding Stages - by Azriel - 12-24-2008, 04:42 AM
RE: Adding Stages - by Silverthorn - 12-24-2008, 12:08 PM
RE: Adding Stages - by 1477 - 01-03-2009, 08:40 PM
RE: Adding Stages - by MH-Razen - 01-05-2009, 03:41 PM
RE: Adding Stages - by Azriel - 01-04-2009, 01:12 AM
RE: Adding Stages - by 1477 - 01-09-2009, 10:13 PM



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