12-31-2008, 05:34 AM
Step 1: Note an opoint for those ball in the last falling frame, those orbs will have a bdy with a y: xxxxx.
Step 2: In all of your char frames (except for the falling and lying frames) note an itr/kind: 8 with the same y value and dvx lead to a new frame which have a mp -...
Step 2: In all of your char frames (except for the falling and lying frames) note an itr/kind: 8 with the same y value and dvx lead to a new frame which have a mp -...