03-08-2008, 12:37 AM
MH-LF2
Bataillon (Stage Mode)
A large army and all guys just come randomlike? Hm… actually a real army would have a special formation – and that’s where the bataillon code comes in…
It’s nothing special, you activate the knights in a stuckframe waiting for a special bdy so their itr/kind 8 will bring them to the right place. In the meantime, a ball created from a criminal in stage will move through the area and activate templates in the right place. These templates have the bdy the knights need and catch them afterwards.
Data.txt
Stage.dat
criminal.dat
firen_ball.dat
template.dat
knight.dat
louis.dat
Lauli
Wouldn't it be easier with creating the knights with facing: XX and then an itr with state: 18 to set down the hp (and maybe a dvz: 550 after a few TUs) ?
Blue Phoenix
Or you just opoint an id: 5 (or 52) object and use state 8037 (as knight has the 140-pics division right now, there won't occur very much work smilie
Then you could also use itr/kind: 0 with injury: -40 and effect: 5.
I haven't tested MH's method out, but the problem with Lauli's idea is that the enemies are not positioned this way:
|||||||||||
|||||||||||
|||||||||||
but this way:
///////////
//////////
/////////
(OK, after some more opoints smilie )
Lauli
Well then you can still make it with hit_j: 20/whatever and then opointing the characters with facing: 0
@MH: And maybe if you made it like I said, the black screen in Kingdom-LF2 (1-9) will disappear earlier...
Blue Phoenix
Forget that stuff above, I found a technique smilie
Just clone before you're opointing the knights
Lauli
Or just using "hit_a: 1" several times. And maybe a invisible ball which creates the "battalion" creating balls.
MH-LF2
Well, up to you - I'll stay with this method smilie
And the black thing needs to stay there since it's a few more things which appears there (with zero placer and stuff)
Also the opo idea has the problem that he'll still be able to heal up to 500 with drinks...
Bataillon (Stage Mode)
A large army and all guys just come randomlike? Hm… actually a real army would have a special formation – and that’s where the bataillon code comes in…
It’s nothing special, you activate the knights in a stuckframe waiting for a special bdy so their itr/kind 8 will bring them to the right place. In the meantime, a ball created from a criminal in stage will move through the area and activate templates in the right place. These templates have the bdy the knights need and catch them afterwards.
Data.txt
Code:
id: 59 type: 0 file: data\template.dat
id: 6 type: 0 file: data\louis.dat
id: 37 type: 0 file: data\knight.dat
id: 210 type: 3 file: data\firen_ball.dat
id: 300 type: 5 file: data\criminal.dat
Stage.dat
Code:
id: 300 hp: 0 x: 350 act: 100
id: 6 hp: 250 x: 800 act: 390
id: 37 hp: 50 x: 800 act: 261 ratio: 4.0
id: 37 hp: 30 x: 800 act: 266 ratio: 16.0
criminal.dat
Code:
<frame> 100 bataillon
pic: 0 state: 0 wait: 0 next: 101
<frame_end>
<frame> 101 bataillon
pic: 0 state: 0 wait: 0 next: 1000
opoint:
kind: 1 x: 0 y: -1 action: 50 dvx: 0 dvy: 0 oid: 210 facing: 1
opoint_end:
<frame_end>
firen_ball.dat
Code:
<frame> 50 bataillon-start
pic: 1000 state: 3005 wait: 4 next: 51 dvx: 0 dvy: 0 dvz: 0 hit_j: 100
<frame_end>
<frame> 51 bataillon
pic: 1000 state: 3005 wait: 1 next: 52 dvx: 0 dvy: 0 dvz: 0 hit_j: 30
<frame_end>
<frame> 52 bataillon
pic: 1000 state: 3005 wait: 1 next: 53 dvx: 0 dvy: 0 dvz: 0 hit_j: 30
opoint:
kind: 1 x: 0 y: 0 action: 60 dvx: 0 dvy: 0 oid: 210 facing: 0
opoint_end:
<frame_end>
<frame> 53 bataillon
pic: 1000 state: 3005 wait: 1 next: 54 dvx: 0 dvy: 0 dvz: 0 hit_j: 40
opoint:
kind: 1 x: 0 y: 0 action: 60 dvx: 0 dvy: 0 oid: 210 facing: 0
opoint_end:
<frame_end>
<frame> 54 bataillon-louis
pic: 1000 state: 3005 wait: 1 next: 55 dvx: 0 dvy: 0 dvz: 0 hit_j: 40
opoint:
kind: 1 x: 150 y: 0 action: 235 dvx: 0 dvy: 0 oid: 59 facing: 0
opoint_end:
<frame_end>
<frame> 55 bataillon
pic: 1000 state: 3005 wait: 1 next: 56 dvx: 0 dvy: 0 dvz: 0 hit_j: 30
opoint:
kind: 1 x: 0 y: 0 action: 60 dvx: 0 dvy: 0 oid: 210 facing: 0
opoint_end:
<frame_end>
<frame> 56 bataillon
pic: 1000 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 hit_j: 30
opoint:
kind: 1 x: 0 y: 0 action: 60 dvx: 0 dvy: 0 oid: 210 facing: 0
opoint_end:
<frame_end>
<frame> 60 bataillon-row-start
pic: 1000 state: 3005 wait: 0 next: 61 dvx: 0 dvy: 0 dvz: 0
<frame_end>
<frame> 61 bataillon-row-start
pic: 1000 state: 3005 wait: 1 next: 62 dvx: -35 dvy: 0 dvz: 0
opoint:
kind: 1 x: 0 y: 0 action: 236 dvx: 0 dvy: 0 oid: 59 facing: 0
opoint_end:
<frame_end>
<frame> 62 bataillon-row-start
pic: 1000 state: 3005 wait: 1 next: 63 dvx: 550 dvy: 550 dvz: 550
<frame_end>
<frame> 63 bataillon-row-start
pic: 1000 state: 3005 wait: 1 next: 64 dvx: -31 dvy: 0 dvz: 0
opoint:
kind: 1 x: 0 y: 0 action: 239 dvx: 0 dvy: 0 oid: 59 facing: 0
opoint_end:
<frame_end>
<frame> 64 bataillon-row-star
pic: 1000 state: 3005 wait: 1 next: 65 dvx: -31 dvy: 0 dvz: 0
opoint:
kind: 1 x: 0 y: 0 action: 239 dvx: 0 dvy: 0 oid: 59 facing: 0
opoint_end:
<frame_end>
<frame> 65 bataillon-row-start
pic: 1000 state: 3005 wait: 1 next: 66 dvx: -31 dvy: 0 dvz: 0
opoint:
kind: 1 x: 0 y: 0 action: 239 dvx: 0 dvy: 0 oid: 59 facing: 0
opoint_end:
<frame_end>
<frame> 66 bataillon-row-start
pic: 1000 state: 3005 wait: 1 next: 1000 dvx: -31 dvy: 0 dvz: 0
opoint:
kind: 1 x: 0 y: 0 action: 239 dvx: 0 dvy: 0 oid: 59 facing: 0
opoint_end:
<frame_end>
template.dat
Code:
<frame> 235 bataillon-Louis
pic: 1000 state: 3005 wait: 1 next: 1000 dvx: 550 dvy: 550 dvz: 550
bdy:
kind: 0 x: -1000 y: 50000 w: 2000 h: 750
bdy_end:
<frame_end>
<frame> 236 bataillon-MainKnight
pic: 1000 state: 18 wait: 1 next: 236 dvx: 550 dvy: 550 dvz: 550 centerx: 0 centery: 0
bdy:
kind: 0 x: -1000 y: 51000 w: 2000 h: 250
bdy_end:
itr:
kind: 3 x: -10 y: 51500 w: 20 h: 250 arest: 10
catchingact: 237 237 caughtact: 262 262
itr_end:
<frame_end>
<frame> 237 bataillon-MainKnight
pic: 1000 state: 9 wait: 30 next: 238 dvx: 550 dvy: 550 dvz: 550 centerx: 0 centery: 0
cpoint:
kind: 1 x: 0 y: 0 vaction: 262
cpoint_end:
<frame_end>
<frame> 238 bataillon-MainKnight
pic: 1000 state: 9 wait: 0 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 0 centery: 0
cpoint:
kind: 1 x: 0 y: 0 vaction: 263
cpoint_end:
<frame_end>
<frame> 239 bataillon-Knight
pic: 1000 state: 18 wait: 1 next: 239 dvx: 550 dvy: 550 dvz: 550 centerx: 0 centery: 0
bdy:
kind: 0 x: -1000 y: 52000 w: 2000 h: 250
bdy_end:
itr:
kind: 3 x: -10 y: 52500 w: 20 h: 250 arest: 10
catchingact: 240 240 caughtact: 267 267
itr_end:
<frame_end>
<frame> 240 bataillon-Knight
pic: 1000 state: 9 wait: 30 next: 241 dvx: 550 dvy: 550 dvz: 550 centerx: 0 centery: 0
cpoint:
kind: 1 x: 0 y: 0 vaction: 267
cpoint_end:
<frame_end>
<frame> 241 bataillon-Knight
pic: 1000 state: 9 wait: 0 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 0 centery: 0
cpoint:
kind: 1 x: 0 y: 0 vaction: 268
cpoint_end:
<frame_end>
knight.dat
Code:
<frame> 261 bataillon-MainKnight
pic: 1000 state: 3005 wait: 1 next: 261 dvx: 550 dvy: 550 dvz: 550 centerx: 0 centery: 0
itr:
kind: 8 x: -1000 y: 51000 w: 2000 h: 250 dvx: 261 injury: 0 zwidth: 500
itr_end:
bdy:
kind: 0 x: -10 y: 51500 w: 20 h: 250
bdy_end:
<frame_end>
<frame> 262 bataillon-MainKnight
pic: 1000 state: 10 wait: 1 next: 0 dvx: 550 dvy: 550 dvz: 550 centerx: 0 centery: 0
cpoint:
kind: 2 x: 0 y: 0
cpoint_end:
<frame_end>
<frame> 263 bataillon-MainKnight
pic: 1000 state: 3005 wait: 0 next: 264 dvx: 550 dvy: 550 dvz: 550 centerx: 0 centery: 0
<frame_end>
<frame> 264 bataillon-MainKnight
pic: 145 state: 3005 wait: 100 next: 265 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 99
<frame_end>
<frame> 265 bataillon-MainKnight
pic: 145 state: 8037 wait: 1 next: 999 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 99
<frame_end>
<frame> 266 bataillon-Knight
pic: 1000 state: 3005 wait: 1 next: 266 dvx: 550 dvy: 550 dvz: 550 centerx: 0 centery: 0
itr:
kind: 8 x: -1000 y: 52000 w: 2000 h: 250 dvx: 266 injury: 0 zwidth: 500
itr_end:
bdy:
kind: 0 x: -10 y: 52500 w: 20 h: 250
bdy_end:
<frame_end>
<frame> 267 bataillon-Knight
pic: 1000 state: 10 wait: 1 next: 0 dvx: 550 dvy: 550 dvz: 550 centerx: 0 centery: 0
cpoint:
kind: 2 x: 0 y: 0
cpoint_end:
<frame_end>
<frame> 268 bataillon-Knight
pic: 1000 state: 3005 wait: 0 next: 269 dvx: 550 dvy: 550 dvz: 550 centerx: 0 centery: 0
<frame_end>
<frame> 269 bataillon-Knight
pic: 5 state: 3 wait: 100 next: 999 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 99
<frame_end>
louis.dat
Code:
<frame> 390 bataillon-louis
pic: 1000 state: 3005 wait: 1 next: 390 dvx: 0 dvy: 0 dvz: 0
itr:
kind: 8 x: -5000 y: 50000 w: 10000 h: 750 dvx: 391 injury: 0 zwidth: 500
itr_end:
<frame_end>
<frame> 391…….
<frame_end>
Lauli
Wouldn't it be easier with creating the knights with facing: XX and then an itr with state: 18 to set down the hp (and maybe a dvz: 550 after a few TUs) ?
Blue Phoenix
Or you just opoint an id: 5 (or 52) object and use state 8037 (as knight has the 140-pics division right now, there won't occur very much work smilie
Then you could also use itr/kind: 0 with injury: -40 and effect: 5.
I haven't tested MH's method out, but the problem with Lauli's idea is that the enemies are not positioned this way:
|||||||||||
|||||||||||
|||||||||||
but this way:
///////////
//////////
/////////
(OK, after some more opoints smilie )
Lauli
Well then you can still make it with hit_j: 20/whatever and then opointing the characters with facing: 0
@MH: And maybe if you made it like I said, the black screen in Kingdom-LF2 (1-9) will disappear earlier...
Blue Phoenix
Forget that stuff above, I found a technique smilie
Just clone before you're opointing the knights
Lauli
Or just using "hit_a: 1" several times. And maybe a invisible ball which creates the "battalion" creating balls.
MH-LF2
Well, up to you - I'll stay with this method smilie
And the black thing needs to stay there since it's a few more things which appears there (with zero placer and stuff)
Also the opo idea has the problem that he'll still be able to heal up to 500 with drinks...
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