It's not like that. Here's the video for the move for freeze that I did.
Clicky
Notice Freeze is already in his frozen frame, and when he is attacked in his frozen frame he teleports. This is the real Sub-Zero/Skorpion attack in Mortal Kombat. Freeze doesn't go directly from 'Ice' frame to the teleportation frame. He has to get hit while being frozen.
I want to do the same thing for firen, but usually fire causes the player to fly through the air. This creates a problem because the sensor ball I used for Freeze for detecting range attacks cannot follow Firen through the air.
Ok, here is how I did it for Freeze (maybe this will help to better understand the problem for Firen).
In the 'Ice' Frame there is a body. When hit, the ice will shatter and the player will go into frame 182 no matter what.
I want to change it so that instead of going into the frame 182, it goes into teleportation frame. In the tele frame, Freeze teleports to the enemy, and an invisible freeze ball is teleported to the enemy, freezing him. The only way to make it go into the teleportation frame is one of three ways:
1) Alter frame 182 (with a state: 0 standing frame) and make it lead into the teleport frame. In this case, you have to leave the body on Freeze in his 'Ice' Frame.
2) Change the entire LF2.exe itself (I don't know how)
3) Sensor Ball plus Itr/Kind 8. In this case, Freeze has a body, but it has a y-value underground (or y: 500)
Ways 1 and 2 are impratical because: Way 1 requires alteration of a common falling frame. I don't want Freeze to use that move unless he's
frozen. I don't want him to use the move while he's simply falling.
Way 2 is impratical because I don't even know how to do it, and even if you can do it most likely it will change the reaction to being hit while frozen for all characters, not just Freeze (which is what I want).
Explanation of 3rd way:
A. Itr/Kind 8 with Dvx: 'Teleport Frame' will stop the melee attacks (i.e. when the enemy gets close to freeze presumably to do a melee or grab attack, the tele move will begin)
B. A Sensor ball or shield around Freeze will be summoned (or opointed) 'on' Freeze during his 'Ice' frame. The ball will have a normal hitting frame so that when the enemy gets close to Freeze the tele move will begin and the sensor ball will disappear.
This ball will also have a special 'hit' frame. In the 'hit' frame, the ball will disappear. It will opoint another ball 500 units underground that is a 'Catch Ball'. The catchball will have a regular y-value and will bring Freeze to the teleportation frame using 'caughtact: teleframe'
This way works for Freeze. However, for Firen, it doesn't work. One can use the Itr/Kind 8 part for Firen, but that is impratical because who would want to chase after and get close to a burning figure in the first place? (you can get hurt by it normally after all). The more logical thing is to simply range Firen while he's burning. Normally, if you range someone that's burning, he will go to a falling frame (not sure which one). The only way to do make it work is (like way 1) change the falling frame, and we all know that is impractical. My way for Freeze also doesn't work because the sensor ball has to 'follow' Firen as he moves through the air burning. There's no way you can make a ball follow yourself (and rule out the possibility of following other people as well).
So I hope I correctly explained this problem. This required quite a bit of advanced DC (at least, in my opinion) even for Freeze, and I have no idea how to solve it for Firen, so again I'm desperately in need of help right now. If anyone is still interested after this long schpiel, please help me.
Clicky
Notice Freeze is already in his frozen frame, and when he is attacked in his frozen frame he teleports. This is the real Sub-Zero/Skorpion attack in Mortal Kombat. Freeze doesn't go directly from 'Ice' frame to the teleportation frame. He has to get hit while being frozen.
I want to do the same thing for firen, but usually fire causes the player to fly through the air. This creates a problem because the sensor ball I used for Freeze for detecting range attacks cannot follow Firen through the air.
Ok, here is how I did it for Freeze (maybe this will help to better understand the problem for Firen).
In the 'Ice' Frame there is a body. When hit, the ice will shatter and the player will go into frame 182 no matter what.
I want to change it so that instead of going into the frame 182, it goes into teleportation frame. In the tele frame, Freeze teleports to the enemy, and an invisible freeze ball is teleported to the enemy, freezing him. The only way to make it go into the teleportation frame is one of three ways:
1) Alter frame 182 (with a state: 0 standing frame) and make it lead into the teleport frame. In this case, you have to leave the body on Freeze in his 'Ice' Frame.
2) Change the entire LF2.exe itself (I don't know how)
3) Sensor Ball plus Itr/Kind 8. In this case, Freeze has a body, but it has a y-value underground (or y: 500)
Ways 1 and 2 are impratical because: Way 1 requires alteration of a common falling frame. I don't want Freeze to use that move unless he's
frozen. I don't want him to use the move while he's simply falling.
Way 2 is impratical because I don't even know how to do it, and even if you can do it most likely it will change the reaction to being hit while frozen for all characters, not just Freeze (which is what I want).
Explanation of 3rd way:
A. Itr/Kind 8 with Dvx: 'Teleport Frame' will stop the melee attacks (i.e. when the enemy gets close to freeze presumably to do a melee or grab attack, the tele move will begin)
B. A Sensor ball or shield around Freeze will be summoned (or opointed) 'on' Freeze during his 'Ice' frame. The ball will have a normal hitting frame so that when the enemy gets close to Freeze the tele move will begin and the sensor ball will disappear.
This ball will also have a special 'hit' frame. In the 'hit' frame, the ball will disappear. It will opoint another ball 500 units underground that is a 'Catch Ball'. The catchball will have a regular y-value and will bring Freeze to the teleportation frame using 'caughtact: teleframe'
This way works for Freeze. However, for Firen, it doesn't work. One can use the Itr/Kind 8 part for Firen, but that is impratical because who would want to chase after and get close to a burning figure in the first place? (you can get hurt by it normally after all). The more logical thing is to simply range Firen while he's burning. Normally, if you range someone that's burning, he will go to a falling frame (not sure which one). The only way to do make it work is (like way 1) change the falling frame, and we all know that is impractical. My way for Freeze also doesn't work because the sensor ball has to 'follow' Firen as he moves through the air burning. There's no way you can make a ball follow yourself (and rule out the possibility of following other people as well).
So I hope I correctly explained this problem. This required quite a bit of advanced DC (at least, in my opinion) even for Freeze, and I have no idea how to solve it for Firen, so again I'm desperately in need of help right now. If anyone is still interested after this long schpiel, please help me.
<div style="background-image:url('http://f.imagehost.org/0086/Fill.png'); filter:alpha(opacity=70); border-top:1px solid #000000; border-right:1px solid #000000; border-left: 1px solid #000000; border-bottom: 1px solid #000000"> <table border="0" width="100%"><tr><td width="500"><img src=http://g.imagehost.org/0170/FORUM_SIGNATURE.png opacity="1" alt="Little Fighter Code Lyoko"></td><td width="30"><img src="http://www.antoninasdesigns.com/images/real-gray-square.gif" width="1" height="100"></td><td><font face=monotype corsiva><font color=#0A298F><font size="4"><b><i>~Solomon Leung</size><br><font size="2">P.S. I Just Lost <a href="http://www.losethegame.org" target="_blank" style="text-decoration: none"><font color=#0A298F>The Game</font></a></b></i></font></font></size></td></tr></table></div>