Wow, Azriel, you made this topic require even more advanced DC then I thought
. Ok, I get everything except for one part (nice idea btw!). I believe the itr/kind 8 sticking trick is the one used on Felix in RN-LF2 in the bombknife move, right?
Now for the question:
I don't quite get the bugfix. What is even the bug (I'm sorry if the bug is obvious and I'm supposed to know it)? Also, what does the hit_a: and hit_j: do exactly (I self-taught myself all the DCing and although I learned many of the hidden tricks, I don't quite get this one)? Also, do I use this on Freeze's injured frame or the object? This may seem like a lot of questions, but it's actually just one big question.
P.S. Azriel I think I should attach a copy of the move for your review after I'm done with it just to double-check (that is, if I can just take some of your time for you to review it)
.
EDIT: Actually I want to make sure that I understand your (Azriel's) procedure. Tell me if I'm getting this right.
Step 1: Opoint an Itr/Kind 8 stick-ball and make it stick to Freeze and Firen in their Ice and Fire frames. Leave everything else normal.
Step 2: The frame after the stick frame on the stick-ball should opoint another ball that has a body underground that will self-destruct via frame 1000 after one or two time units.
Step 3: On Freeze's or Firen's hurt or fall frame (when the enemy breaks the ice or hits Firen on his burning frame) have an itr/kind 8 on Firen/Freeze that will bring him via dvx to the teleport frames by making the itr/kind 8 hit the 'underground ball'.
If this interpretation is right, as long as Firen or Freeze is burning/frozen, he will keep opointing 'underground balls'. I don't see any glitch or bug
. Please tell me if I'm getting your procedure wrong.
One other thing, why can't the 'opointing' frame simply be the 'underground ball'? It can have a body underground (just add the body tag), and since the ball 'sticks' to Freeze, when Freeze enters the hurt/falling frame, his itr/kind 8 would definitely hit the body of the 'underground ball'
Also, I wouldn't mind a little feedback on whether this is a good idea or not (Azriel)
.

Now for the question:
I don't quite get the bugfix. What is even the bug (I'm sorry if the bug is obvious and I'm supposed to know it)? Also, what does the hit_a: and hit_j: do exactly (I self-taught myself all the DCing and although I learned many of the hidden tricks, I don't quite get this one)? Also, do I use this on Freeze's injured frame or the object? This may seem like a lot of questions, but it's actually just one big question.
P.S. Azriel I think I should attach a copy of the move for your review after I'm done with it just to double-check (that is, if I can just take some of your time for you to review it)

EDIT: Actually I want to make sure that I understand your (Azriel's) procedure. Tell me if I'm getting this right.
Step 1: Opoint an Itr/Kind 8 stick-ball and make it stick to Freeze and Firen in their Ice and Fire frames. Leave everything else normal.
Step 2: The frame after the stick frame on the stick-ball should opoint another ball that has a body underground that will self-destruct via frame 1000 after one or two time units.
Step 3: On Freeze's or Firen's hurt or fall frame (when the enemy breaks the ice or hits Firen on his burning frame) have an itr/kind 8 on Firen/Freeze that will bring him via dvx to the teleport frames by making the itr/kind 8 hit the 'underground ball'.
If this interpretation is right, as long as Firen or Freeze is burning/frozen, he will keep opointing 'underground balls'. I don't see any glitch or bug

One other thing, why can't the 'opointing' frame simply be the 'underground ball'? It can have a body underground (just add the body tag), and since the ball 'sticks' to Freeze, when Freeze enters the hurt/falling frame, his itr/kind 8 would definitely hit the body of the 'underground ball'
Also, I wouldn't mind a little feedback on whether this is a good idea or not (Azriel)

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