01-13-2009, 08:11 AM
not exactly. you only opoint the underground bdy once, which is when the char breaks out of ice/fire frame (which has to be an injured frame coz u want the move to start only if he's hit while frozen/burnt right). to do this,
sticking frame has to have the following:
itr kind 8 at a hidden area unique to freeze/firen. dvx: back to this sticking frame.
wait: 0
next: opointing frame
this is assuming it is definitely an injured frame, no bugs fixed (assuming no bugs exist). this is because if freeze/firen fall down normally (no injured frame), they won't have the itr kind 8 in their data to bring them to the special teleportation move.
opoint is freeze/firen in a special frame just for their dvx in their injured frame(s). delete via next: 1000 or next: frame with state: 9998.
i am definitely in no position to help you much till next week (stuck in some very depressing place with programming problems much more complex than this... {in c++ which is harder than DC}).
Azriel~
sticking frame has to have the following:
itr kind 8 at a hidden area unique to freeze/firen. dvx: back to this sticking frame.
wait: 0
next: opointing frame
this is assuming it is definitely an injured frame, no bugs fixed (assuming no bugs exist). this is because if freeze/firen fall down normally (no injured frame), they won't have the itr kind 8 in their data to bring them to the special teleportation move.
opoint is freeze/firen in a special frame just for their dvx in their injured frame(s). delete via next: 1000 or next: frame with state: 9998.
i am definitely in no position to help you much till next week (stuck in some very depressing place with programming problems much more complex than this... {in c++ which is harder than DC}).
Azriel~