01-17-2009, 12:10 PM
Some new questions:
Is it possible to give an itr:8 to a move of a character (so type:0)? So, "adding" him to another character?
I read somethign about that in the Fusion section, but wasn't sure...
What happens with "whatevers" that are packed with a itr:8 on a object and the object gets destroyed? Do they disappear or wait on their position until they find something new?
If a ball with itr:8 hits a player and attaches to him; Will it continue it normal frame-flow? So going over "next:" and so on? Will it still stay at the object, if it leaves the frame with the itr:8 ?
Sry, for spamming questions XD
Is it possible to give an itr:8 to a move of a character (so type:0)? So, "adding" him to another character?
I read somethign about that in the Fusion section, but wasn't sure...
What happens with "whatevers" that are packed with a itr:8 on a object and the object gets destroyed? Do they disappear or wait on their position until they find something new?
If a ball with itr:8 hits a player and attaches to him; Will it continue it normal frame-flow? So going over "next:" and so on? Will it still stay at the object, if it leaves the frame with the itr:8 ?
Sry, for spamming questions XD
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