01-22-2009, 03:19 PM
Tested, liked.
In Lion Forest, if you stand on either the horizontally-moving platform, or the stationary platform without the yellow ball, sometime the ball oscillates up and down, constantly emitting the landing sound. If you stand on the moving platform, you won't move along it, but instead remain fut as the platform slides away under your ehm...feet ^^
In CUHK, if you stand on the ground next to one of the stone blocks to the sides of the entrance, and walk into it, you pop up on top of it. If you continue to walk from there, you walk on air and you won't fall down unless you jump or attack.
The background on HK is black. It's easier to grasp the "arena" feeling with a crowd cheering on you, ya know?
Special nr 1 (or well, the only one) is quite laggy. Is it possible to make it still be slowmotion, but a smooth one?
I STILL think the secret skin is upside-down. when i use it, it appears to be upside down, counter to what it is supposed to be. (PM me if you want screenshots and i'll explain)
The control system is kinda off. First, upon using the secret scin, i see that when the camera moves (aka the character's direction) the character model does not. It always faces the same way.
So, i have a suggestion fo a control system:
W=move forward
S=Move backwards
A=Turn left
D=Turn right
Move Mouse= move camera Only camera.
So if you move forward, the character still moves into it's facing direction. Also, despite that, when the character turns around, the camera follows the character. The rest can remain the way it is. Maybe to put the Zoom on the wheel, and the up/down position of camera on the mouse...
In Lion Forest, if you stand on either the horizontally-moving platform, or the stationary platform without the yellow ball, sometime the ball oscillates up and down, constantly emitting the landing sound. If you stand on the moving platform, you won't move along it, but instead remain fut as the platform slides away under your ehm...feet ^^
In CUHK, if you stand on the ground next to one of the stone blocks to the sides of the entrance, and walk into it, you pop up on top of it. If you continue to walk from there, you walk on air and you won't fall down unless you jump or attack.
The background on HK is black. It's easier to grasp the "arena" feeling with a crowd cheering on you, ya know?
Special nr 1 (or well, the only one) is quite laggy. Is it possible to make it still be slowmotion, but a smooth one?
I STILL think the secret skin is upside-down. when i use it, it appears to be upside down, counter to what it is supposed to be. (PM me if you want screenshots and i'll explain)
The control system is kinda off. First, upon using the secret scin, i see that when the camera moves (aka the character's direction) the character model does not. It always faces the same way.
So, i have a suggestion fo a control system:
W=move forward
S=Move backwards
A=Turn left
D=Turn right
Move Mouse= move camera Only camera.
So if you move forward, the character still moves into it's facing direction. Also, despite that, when the character turns around, the camera follows the character. The rest can remain the way it is. Maybe to put the Zoom on the wheel, and the up/down position of camera on the mouse...
| Metaknight | G-types | Bottle Skinz | Companion Cube | Art Gallery |
"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one."
- Mr. Spock
"A man's not dead while his name is still spoken"
- Terry Pratchett, Going Postal
"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one."
- Mr. Spock
"A man's not dead while his name is still spoken"
- Terry Pratchett, Going Postal

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