01-23-2009, 02:16 AM
@Alblaka
hit_j: is needed for invisible opointing and the firens won't be moving around.
@topic
first opoint an invisible t3 object, make it facing: 2 (to the right). then dvx: -30 hit_j: 60 for one frame with wait: 1 and next: to a frame with dvx: 550 hit_j: 50. then opoint something here.
next, hit_j: 40 for one frame with wait: 3 then a frame with hit_j: 50 and opoint something here
next, dvx: 20 hit_j: 40 for one frame with wait: 1 then frame with hit_j: 50 and dvx: 550 and opoint something here.
next, dvx: 20 for one frame with wait: 1 then frame with dvx: 550 and opoint something here.
next, dvx: 20 hit_j: 60 for one frame with wait: 1 then frame with hit_j: 50 and dvx: 550 and opoint something here.
next, hit_j: 60 for one frame with wait: 3 then a frame with hit_j: 50 and opoint something here
next, dvx: -20 hit_j: 60 for one frame with wait: 1 then frame with hit_j: 50 and dvx: 550 and opoint something here.
finally dvx: -20 for one frame with wait: 1 then frame with dvx: 550 and opoint something here.
that's the basic octahedral or something around ur char (well it's probably not very accurate)
Azriel~
hit_j: is needed for invisible opointing and the firens won't be moving around.
@topic
first opoint an invisible t3 object, make it facing: 2 (to the right). then dvx: -30 hit_j: 60 for one frame with wait: 1 and next: to a frame with dvx: 550 hit_j: 50. then opoint something here.
next, hit_j: 40 for one frame with wait: 3 then a frame with hit_j: 50 and opoint something here
next, dvx: 20 hit_j: 40 for one frame with wait: 1 then frame with hit_j: 50 and dvx: 550 and opoint something here.
next, dvx: 20 for one frame with wait: 1 then frame with dvx: 550 and opoint something here.
next, dvx: 20 hit_j: 60 for one frame with wait: 1 then frame with hit_j: 50 and dvx: 550 and opoint something here.
next, hit_j: 60 for one frame with wait: 3 then a frame with hit_j: 50 and opoint something here
next, dvx: -20 hit_j: 60 for one frame with wait: 1 then frame with hit_j: 50 and dvx: 550 and opoint something here.
finally dvx: -20 for one frame with wait: 1 then frame with dvx: 550 and opoint something here.
that's the basic octahedral or something around ur char (well it's probably not very accurate)
Azriel~