Thread Rating:
  • 1 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[solved] tree jump
#7
(01-24-2009, 04:37 PM)TheNave Wrote:  
(01-24-2009, 12:13 PM)Alblaka Wrote:  1. Open this Naruto-Mod-Files
2. Look for the Tree Jump
3. STRG+C, STRG+V
4. Solved ^^

Comeon, only few good DCers play Naruto mods, how they (I'm not a good, but an slightly average DCer) should know about a move of it?
duh, our mod (Naruto The Setting Dawn) is moleboxed, means he cannot open our data/sprite files...
we don't want our datas be stolen from some random guys who can't dc by his own...
it's not difficult, the tree has to opoint an object which has an itr/kind: 3, this "catchs" the char who jumps at it and leeds it to a frame on which the character jumps of the tree

Ok, that sounds logic ^^ But i thought, it would be only one more of the cheap useless Naruto Mods and so it wouldn'T have been further protected. Sry for my mistake...

Why you use opoint and not the itr:3 directly from the tree?
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:


Messages In This Thread
[solved] tree jump - by mda - 01-24-2009, 12:44 AM
RE: tree jump - by dubbleD - 01-24-2009, 04:57 AM
RE: tree jump - by no one - 01-24-2009, 05:36 AM
RE: tree jump - by Alblaka - 01-24-2009, 12:13 PM
RE: tree jump - by TheNave - 01-24-2009, 04:37 PM
RE: tree jump - by Alblaka - 01-24-2009, 11:43 PM
RE: tree jump - by Madara Uchiha - 01-24-2009, 03:10 PM
RE: tree jump - by TheNave - 01-24-2009, 11:52 PM
RE: tree jump - by Alblaka - 01-25-2009, 02:19 AM
RE: tree jump - by dubbleD - 01-25-2009, 04:44 AM
RE: tree jump - by Silverthorn - 01-25-2009, 10:01 AM
RE: tree jump - by 1477 - 01-26-2009, 10:47 PM
RE: tree jump - by Boop - 01-26-2009, 10:58 PM
RE: tree jump - by Zazz1 - 01-27-2009, 06:45 AM



Users browsing this thread: 7 Guest(s)