@Bamboori
he's a floating character. he dont fly like aeron unfortunately. but im considering adding a flying function or some sort
@Kaywonn Juto
sorry i just cant be bothered doing sprites. i use paint it takes too long to make whole sprites. i only just modify and create new stance for new frames for template. easy enough on paint.
run attack? thats what happens when i use run jump attack. and uhm...ive already done the D^J, its just i forgot to write in readme. the D^J is meant to pull enemies is a large radius up. at a certain height, the enemies will get hurt and they will get smashed downwards.
D>A is pretty basic and not mainly for offense. its just to scatter or stop enemies although they go flying all over the place.
yes time bomb. i enjoy using that. input, couunt to 3 seconds and it explodes. or you can just use it, run into a group of enemies and roll/mini teleport (if youve read my readme, you'll understand).
yeah the wpoints arent done yet. still have to finish that.
that idea of picking more than 1 heavy item? i think impossible...
oh the punches? yeah i was testing out effect: 5 on itr. i didnt know it took out the sound (cos i dont normally play with sound). i was hoping it actually got rid of the hit spark sprite. ima got get rid of that when i fix it up then.
@Angry Alec
thanx a lot. i appreciate it
EDIT: updated a bit. look at first post for dl
he's a floating character. he dont fly like aeron unfortunately. but im considering adding a flying function or some sort
@Kaywonn Juto
sorry i just cant be bothered doing sprites. i use paint it takes too long to make whole sprites. i only just modify and create new stance for new frames for template. easy enough on paint.
run attack? thats what happens when i use run jump attack. and uhm...ive already done the D^J, its just i forgot to write in readme. the D^J is meant to pull enemies is a large radius up. at a certain height, the enemies will get hurt and they will get smashed downwards.
D>A is pretty basic and not mainly for offense. its just to scatter or stop enemies although they go flying all over the place.
yes time bomb. i enjoy using that. input, couunt to 3 seconds and it explodes. or you can just use it, run into a group of enemies and roll/mini teleport (if youve read my readme, you'll understand).
yeah the wpoints arent done yet. still have to finish that.
that idea of picking more than 1 heavy item? i think impossible...
oh the punches? yeah i was testing out effect: 5 on itr. i didnt know it took out the sound (cos i dont normally play with sound). i was hoping it actually got rid of the hit spark sprite. ima got get rid of that when i fix it up then.
@Angry Alec
thanx a lot. i appreciate it
EDIT: updated a bit. look at first post for dl
~its been a long time coming~