01-30-2009, 12:38 PM
Its simple really. type 0 can't go past the edge of a screen, but balls can. So just constantly opoint out a type0 in front of you when you run, your running frames have a itr8 with a high y, the type0 has a special body at the same height. When you run to the edge of the stage, the body can't go past it, so you're forced to run into it and then you go into the dvx: in the itr8, which is the running up wall frames.
have to create brand new running frames for that. Loses the ability to do the run/defend to roll though. Trying to fix that now.
have to create brand new running frames for that. Loses the ability to do the run/defend to roll though. Trying to fix that now.