01-30-2009, 05:16 PM
Drahcir uses Lay on Hands on Blue Phoenix! (DMG Roll: 13)
He restores 32 hit points!
---
Huge Goblin is the next one to act with ?? AGI!
Huge Goblin attacks Drahcir! (CFS Roll: 6, HIT Roll: 17, DMG Roll: 5)
He deals 32 physical damage!
---
sadbhav is the next one to act with 11 AGI!
sadbhav attacks Huge Goblin! (HIT Roll: 12, DMG Roll: 3)
He deals 18 physical damage!
Huge Goblin collapses!
Drahcir - HP: 35/82, MP: 6/6
Bamboori - HP: 43/65, MP: 0/0
SirFrog - HP: 43/52, MP: 38/56
Blue Phoenix - HP: 44/44, MP: 6/6
sadbhav - HP: 32/88, MP: 0/0
Pott - HP: 39/70, MP: 1/2
Huge Goblin - HP: 0/???, MP: ?/?
---
You win the battle!
You gain 152 EXP!
You find 6 gold coins! (What? How?)
BOOK OF KNOWLEDGE:
----------------------------------------
Page 1: Stats
Drahcir - Paladin
Level: 2
EXP: 262/300
HP: 35/82 - (82)
MP: 6/6 - (6)
STR: 24 - (24)
ATK: 33 - (33)
DEF: 28 - (24)
MDF: 16 - (16)
DEX: 12 - (12)
INT: 16 - (16)
AGI: 22 - (22)
Points left: 0
Equipment:
Weapon -
Armor - Leather Armor (DEF +3)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -
Special Attacks/Spells:
Lay on Hands
-----
Bamboori - Archer
Level: 2
EXP: 262/300
HP: 43/65 - (65)
MP: 0/0 - (0)
STR: 16 - (16)
ATK: 30 - (28)
DEF: 21 - (17)
MDF: 6 - (6)
DEX: 33 - (33)
INT: 11 - (11)
AGI: 33 - (33)
Points left: 0
Equipment:
Weapon - Small Dagger (ATK +2)
Armor - Leather Armor (DEF +3)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -
Special Attacks:
-
-----
SirFrog - Sorcerer
Level: 2
EXP: 262/300
HP: 43/52 - (52)
MP: 38/56 - (56)
STR: 6 - (6)
ATK: 14 - (12)
DEF: 14 - (12)
MDF: 28 - (28)
DEX: 22 - (22)
INT: 35 - (35) (MP Regen Modifier +2)
AGI: 27 - (27)
Points left: 0
Equipment:
Weapon - Small Dagger (ATK +2)
Armor - Cloak (DEF +1)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -
Spells:
Spark
Splint
-----
Blue Phoenix - Assassin
Level: 2
EXP: 262/300
HP: 44/44 - (44)
MP: 6/6 - (6)
STR: 23 - (23)
ATK: 31 - (31)
DEF: 21 - (17)
MDF: 6 - (6)
DEX: 27 - (27)
INT: 16 - (16)
AGI: 26 - (26)
Points left: 0
Equipment:
Weapon -
Armor - Leather Armor (DEF +3)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -
Special Attacks:
-
-----
sadbhav - Warrior
Level: 2
EXP: 262/300
HP: 32/88 - (88)
MP: 0/0 - (0)
STR: 30 - (30)
ATK: 45+3 - (43)
DEF: 25 - (23)
MDF: 11 - (11)
DEX: 16 - (16)
INT: 6 - (6)
AGI: 11 - (11)
Points left: 0
Equipment:
Weapon - Rusty Short Sword (ATK +2)
Armor - Rags (DEF +1)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -
Special Attacks:
-
-----
Pott - Swordsmaster
Level: 2 (Level up!)
EXP: 152/300
HP: 39/77 - (77) +7
MP: 1/3 - (3) +1
STR: 22 - (22) +2
ATK: 41+3|41+3 - (34) +4
DEF: 21 - (17) +2
MDF: 6 - (6) +1
DEX: 28+1 - (28) +3
INT: 6 - (6) +1
AGI: 33+1 - (33) +3
Points left: 2
Equipment:
Weapon - Short Sword (ATK +7)
Armor - Leather Armor (DEF +3)
Shield/Alt. Weapon - Short Sword (ATK +7)
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -
Special Attacks:
Swordsdance (Lvl 1)
----------------------------------------
Page 2: Items
1x Rusty Short Sword (1): Has an attack power of +2 ATK. (CRI Roll: 10)
2x Small Dagger (2): Has an attack power of +2 ATK. (CRI Roll: 10)
2x Short Sword (2): Has an attack power of +7 ATK. Requires at least 15 STR. (CRI Roll: 9)
1x Rags (1): Gives you +1 extra DEF.
1x Cloak (1): Gives you +1 extra DEF.
4x Leather Armor (4): Gives you +3 extra DEF. Requires at least 10 STR.
6x Leather Boots (6): Gives you +1 extra DEF.
10x Gold Coin: The currency throughout LFE RPG Adventure land.
17x Metal Block: Cube-shaped metallic blocks.
----------------------------------------
Page 3: Special Attacks/Spells
Spark (8 MP)
Creates a small flame which is shot at your enemy.
Does around 15 fire damage.
Splint (6 MP)
Creates a small, freezy ice splint which is shot at your enemy.
Does around 10 ice damage.
Chance to change enemy's status into cold (STA Modifier: 10).
---
Lay on Hands (0 MP)
This is a paladin class skill. The paladin can heal any team member or enemy.
Restores about 25 hit points.
Uses: 1x per battle
---
Swordsdance (Lvl 1) (1 MP)
This is a swordsman class skill. Using it will let the swordsman swing around fast with his swords to confuse one enemey.
Chance to change enemy's status into confused (STA Modifier: 7).
----------------------------------------
Page 4: Status Effects
Cold
A person or enemy with this status gets his AGI reduced to a half.
This status is cancelled if this person or enemy sustains fire damage.
Confused
A person or enemy with this status has a chance of hitting his teammate instead (CFS Modifier: 7).
Stunned
A person or enemy with this status misses his next turn (only).
----------------------------------------
Page 5: Enemy Database
#1
Bandit - Human
Level: 2
EXP: 21
HP: 72
MP: ?
STR: ??
ATK: ??
DEF: ??
MDF: ?
DEX: ??
INT: ?
AGI: ??
#2
Goblin - Monster
Level: 1
EXP: 17
HP: 61
MP: ?
STR: ??
ATK: ??
DEF: ??
MDF: ?
DEX: ??
INT: ?
AGI: ??
#3
Huge Goblin - Monster
Level: 6
EXP: 152
HP: 153
MP: ?
STR: ??
ATK: ??
DEF: ??
MDF: ?
DEX: ??
INT: ?
AGI: ??
----------------------------------------
Page 6: Quest Logbook
Quest #1: Getting the Metal Blocks
The shopkeeper of the weapon shop in the little town called Heaven is in the need of some pieces of metal he calls 'Metal Blocks'. According to him, they can only be found in a cave in the Nazad Forest, which lies east of Heaven.
We should just take as many as we can. Let's hope the reward turns out as well as well...
We have found and taken a couple of metal blocks with us. We just need to deliver them now.
~Blue Phoenix
Status: Incomplete
----------------------------------------
Page 7: Items and Prices
Small Dagger (20): Has an attack power of +2 ATK. (CRI Roll: 10)
Short Sword (50): Has an attack power of +7 ATK. Requires at least 15 STR. (CRI Roll: 9)
Cloak (10): Gives you +1 extra DEF.
Leather Armor (50): Gives you +3 extra DEF. Requires at least 10 STR.
Candle (20): Lights up dark areas. Requires fire to be lighted.
----------------------------------------
sadbhav: Rrrrragh!!!!
His last strike hits the huge goblin with such a force that he stumbles, then falls to the floor, creating a minor earthquake.
The bad thing is, the huge goblin fell on Blue Phoenix.
Drahcir: Blue Phoenix! NOOOOOOO!!!!!!!
Pott: Sh*t!
Blue Phoenix: Actually, Drahcir, I'm your father...
Drahcir: NOOOOOOOOO- hey, you are standing right behind us.
Blue Phoenix: *laughs* Well, what did you think?
Bamboori: Erm... weren't you buried under the huge goblin's weight?
SirFrog: Seconded.
Blue Phoenix: What? You all wished to see me die?
Drahcir: NOOOOOO!!!!
Bamboori: No, not really... but... what was that then?
Blue Phoenix: Let's get out of here. I'm sick of this place!
Pott: Agreed.
SirFrog: Pott... not bad, not at all... pretty good actually.
Pott: Thanks.
Before they leave, Blue Phoenix cuts the huge goblin's head off and takes it with him.
On the way back to the town Bamboori spots two goblins at the side coming their way.
1) Run to town?
2) Face and fight them?
ofc you guys can also split up
Pott, don't forget to spend your 2 stat points!
He restores 32 hit points!
---
Huge Goblin is the next one to act with ?? AGI!
Huge Goblin attacks Drahcir! (CFS Roll: 6, HIT Roll: 17, DMG Roll: 5)
He deals 32 physical damage!
---
sadbhav is the next one to act with 11 AGI!
sadbhav attacks Huge Goblin! (HIT Roll: 12, DMG Roll: 3)
He deals 18 physical damage!
Huge Goblin collapses!
Drahcir - HP: 35/82, MP: 6/6
Bamboori - HP: 43/65, MP: 0/0
SirFrog - HP: 43/52, MP: 38/56
Blue Phoenix - HP: 44/44, MP: 6/6
sadbhav - HP: 32/88, MP: 0/0
Pott - HP: 39/70, MP: 1/2
Huge Goblin - HP: 0/???, MP: ?/?
---
You win the battle!
You gain 152 EXP!
You find 6 gold coins! (What? How?)
BOOK OF KNOWLEDGE:
----------------------------------------
Page 1: Stats
Drahcir - Paladin
Level: 2
EXP: 262/300
HP: 35/82 - (82)
MP: 6/6 - (6)
STR: 24 - (24)
ATK: 33 - (33)
DEF: 28 - (24)
MDF: 16 - (16)
DEX: 12 - (12)
INT: 16 - (16)
AGI: 22 - (22)
Points left: 0
Equipment:
Weapon -
Armor - Leather Armor (DEF +3)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -
Special Attacks/Spells:
Lay on Hands
-----
Bamboori - Archer
Level: 2
EXP: 262/300
HP: 43/65 - (65)
MP: 0/0 - (0)
STR: 16 - (16)
ATK: 30 - (28)
DEF: 21 - (17)
MDF: 6 - (6)
DEX: 33 - (33)
INT: 11 - (11)
AGI: 33 - (33)
Points left: 0
Equipment:
Weapon - Small Dagger (ATK +2)
Armor - Leather Armor (DEF +3)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -
Special Attacks:
-
-----
SirFrog - Sorcerer
Level: 2
EXP: 262/300
HP: 43/52 - (52)
MP: 38/56 - (56)
STR: 6 - (6)
ATK: 14 - (12)
DEF: 14 - (12)
MDF: 28 - (28)
DEX: 22 - (22)
INT: 35 - (35) (MP Regen Modifier +2)
AGI: 27 - (27)
Points left: 0
Equipment:
Weapon - Small Dagger (ATK +2)
Armor - Cloak (DEF +1)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -
Spells:
Spark
Splint
-----
Blue Phoenix - Assassin
Level: 2
EXP: 262/300
HP: 44/44 - (44)
MP: 6/6 - (6)
STR: 23 - (23)
ATK: 31 - (31)
DEF: 21 - (17)
MDF: 6 - (6)
DEX: 27 - (27)
INT: 16 - (16)
AGI: 26 - (26)
Points left: 0
Equipment:
Weapon -
Armor - Leather Armor (DEF +3)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -
Special Attacks:
-
-----
sadbhav - Warrior
Level: 2
EXP: 262/300
HP: 32/88 - (88)
MP: 0/0 - (0)
STR: 30 - (30)
ATK: 45+3 - (43)
DEF: 25 - (23)
MDF: 11 - (11)
DEX: 16 - (16)
INT: 6 - (6)
AGI: 11 - (11)
Points left: 0
Equipment:
Weapon - Rusty Short Sword (ATK +2)
Armor - Rags (DEF +1)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -
Special Attacks:
-
-----
Pott - Swordsmaster
Level: 2 (Level up!)
EXP: 152/300
HP: 39/77 - (77) +7
MP: 1/3 - (3) +1
STR: 22 - (22) +2
ATK: 41+3|41+3 - (34) +4
DEF: 21 - (17) +2
MDF: 6 - (6) +1
DEX: 28+1 - (28) +3
INT: 6 - (6) +1
AGI: 33+1 - (33) +3
Points left: 2
Equipment:
Weapon - Short Sword (ATK +7)
Armor - Leather Armor (DEF +3)
Shield/Alt. Weapon - Short Sword (ATK +7)
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -
Special Attacks:
Swordsdance (Lvl 1)
----------------------------------------
Page 2: Items
1x Rusty Short Sword (1): Has an attack power of +2 ATK. (CRI Roll: 10)
2x Small Dagger (2): Has an attack power of +2 ATK. (CRI Roll: 10)
2x Short Sword (2): Has an attack power of +7 ATK. Requires at least 15 STR. (CRI Roll: 9)
1x Rags (1): Gives you +1 extra DEF.
1x Cloak (1): Gives you +1 extra DEF.
4x Leather Armor (4): Gives you +3 extra DEF. Requires at least 10 STR.
6x Leather Boots (6): Gives you +1 extra DEF.
10x Gold Coin: The currency throughout LFE RPG Adventure land.
17x Metal Block: Cube-shaped metallic blocks.
----------------------------------------
Page 3: Special Attacks/Spells
Spark (8 MP)
Creates a small flame which is shot at your enemy.
Does around 15 fire damage.
Splint (6 MP)
Creates a small, freezy ice splint which is shot at your enemy.
Does around 10 ice damage.
Chance to change enemy's status into cold (STA Modifier: 10).
---
Lay on Hands (0 MP)
This is a paladin class skill. The paladin can heal any team member or enemy.
Restores about 25 hit points.
Uses: 1x per battle
---
Swordsdance (Lvl 1) (1 MP)
This is a swordsman class skill. Using it will let the swordsman swing around fast with his swords to confuse one enemey.
Chance to change enemy's status into confused (STA Modifier: 7).
----------------------------------------
Page 4: Status Effects
Cold
A person or enemy with this status gets his AGI reduced to a half.
This status is cancelled if this person or enemy sustains fire damage.
Confused
A person or enemy with this status has a chance of hitting his teammate instead (CFS Modifier: 7).
Stunned
A person or enemy with this status misses his next turn (only).
----------------------------------------
Page 5: Enemy Database
#1
Bandit - Human
Level: 2
EXP: 21
HP: 72
MP: ?
STR: ??
ATK: ??
DEF: ??
MDF: ?
DEX: ??
INT: ?
AGI: ??
#2
Goblin - Monster
Level: 1
EXP: 17
HP: 61
MP: ?
STR: ??
ATK: ??
DEF: ??
MDF: ?
DEX: ??
INT: ?
AGI: ??
#3
Huge Goblin - Monster
Level: 6
EXP: 152
HP: 153
MP: ?
STR: ??
ATK: ??
DEF: ??
MDF: ?
DEX: ??
INT: ?
AGI: ??
----------------------------------------
Page 6: Quest Logbook
Quest #1: Getting the Metal Blocks
The shopkeeper of the weapon shop in the little town called Heaven is in the need of some pieces of metal he calls 'Metal Blocks'. According to him, they can only be found in a cave in the Nazad Forest, which lies east of Heaven.
We should just take as many as we can. Let's hope the reward turns out as well as well...
We have found and taken a couple of metal blocks with us. We just need to deliver them now.
~Blue Phoenix
Status: Incomplete
----------------------------------------
Page 7: Items and Prices
Small Dagger (20): Has an attack power of +2 ATK. (CRI Roll: 10)
Short Sword (50): Has an attack power of +7 ATK. Requires at least 15 STR. (CRI Roll: 9)
Cloak (10): Gives you +1 extra DEF.
Leather Armor (50): Gives you +3 extra DEF. Requires at least 10 STR.
Candle (20): Lights up dark areas. Requires fire to be lighted.
----------------------------------------
sadbhav: Rrrrragh!!!!
His last strike hits the huge goblin with such a force that he stumbles, then falls to the floor, creating a minor earthquake.
The bad thing is, the huge goblin fell on Blue Phoenix.
Drahcir: Blue Phoenix! NOOOOOOO!!!!!!!
Pott: Sh*t!
Blue Phoenix: Actually, Drahcir, I'm your father...
Drahcir: NOOOOOOOOO- hey, you are standing right behind us.
Blue Phoenix: *laughs* Well, what did you think?
Bamboori: Erm... weren't you buried under the huge goblin's weight?
SirFrog: Seconded.
Blue Phoenix: What? You all wished to see me die?
Drahcir: NOOOOOO!!!!
Bamboori: No, not really... but... what was that then?
Blue Phoenix: Let's get out of here. I'm sick of this place!
Pott: Agreed.
SirFrog: Pott... not bad, not at all... pretty good actually.
Pott: Thanks.
Before they leave, Blue Phoenix cuts the huge goblin's head off and takes it with him.
On the way back to the town Bamboori spots two goblins at the side coming their way.
1) Run to town?
2) Face and fight them?
ofc you guys can also split up

Pott, don't forget to spend your 2 stat points!
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