02-02-2009, 06:46 PM
(psst. Bamboori is on hiatus so I'll do the most sensible stuff for him until he attacks. Basically kinda AI. Or better, you tell him what to do.)
Pott attacks Goblin 2! (HIT Roll: 17|6, DMG Roll: 4|1)
He deals 35 physical damage!
He deals 32 physical damage!
Goblin 2 collapses!
Drahcir - HP: 35/82, MP: 6/6
Bamboori - HP: 43/65, MP: 0/0
SirFrog - HP: 43/52, MP: 40/56
Blue Phoenix - HP: 30/44, MP: 6/6
sadbhav - HP: 55/88, MP: 0/0
Pott - HP: 39/77, MP: 1/3
Goblin 1 - HP: 0/61, MP: ?/?
Goblin 2 - HP: 0/61, MP: ?/?
---
You win the battle! You killed two innocent goblins!
You gain 34 EXP!
You find 2 gold coins!
BOOK OF KNOWLEDGE:
----------------------------------------
Page 1: Stats
Drahcir - Paladin
Level: 2
EXP: 296/300
HP: 35/82 - (82)
MP: 6/6 - (6)
STR: 24 - (24)
ATK: 33 - (33)
DEF: 28 - (24)
MDF: 16 - (16)
DEX: 12 - (12)
INT: 16 - (16)
AGI: 22 - (22)
Points left: 0
Equipment:
Weapon -
Armor - Leather Armor (DEF +3)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -
Special Attacks/Spells:
Lay on Hands
-----
Bamboori - Archer
Level: 2
EXP: 296/300
HP: 43/65 - (65)
MP: 0/0 - (0)
STR: 16 - (16)
ATK: 30 - (28)
DEF: 21 - (17)
MDF: 6 - (6)
DEX: 33 - (33)
INT: 11 - (11)
AGI: 33 - (33)
Points left: 0
Equipment:
Weapon - Small Dagger (ATK +2)
Armor - Leather Armor (DEF +3)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -
Special Attacks:
-
-----
SirFrog - Sorcerer
Level: 2
EXP: 296/300
HP: 43/52 - (52)
MP: 40/56 - (56)
STR: 6 - (6)
ATK: 14 - (12)
DEF: 14 - (12)
MDF: 28 - (28)
DEX: 22 - (22)
INT: 35 - (35) (MP Regen Modifier +2)
AGI: 27 - (27)
Points left: 0
Equipment:
Weapon - Small Dagger (ATK +2)
Armor - Cloak (DEF +1)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -
Spells:
Spark
Splint
-----
Blue Phoenix - Assassin
Level: 2
EXP: 296/300
HP: 30/44 - (44)
MP: 6/6 - (6)
STR: 23 - (23)
ATK: 31 - (31)
DEF: 21 - (17)
MDF: 6 - (6)
DEX: 27 - (27)
INT: 16 - (16)
AGI: 26 - (26)
Points left: 0
Equipment:
Weapon -
Armor - Leather Armor (DEF +3)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -
Special Attacks:
-
-----
sadbhav - Warrior
Level: 2
EXP: 296/300
HP: 55/88 - (88)
MP: 0/0 - (0)
STR: 30 - (30)
ATK: 45+3 - (43)
DEF: 25 - (23)
MDF: 11 - (11)
DEX: 16 - (16)
INT: 6 - (6)
AGI: 11 - (11)
Points left: 0
Equipment:
Weapon - Rusty Short Sword (ATK +2)
Armor - Rags (DEF +1)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -
Special Attacks:
-
-----
Pott - Swordsmaster
Level: 2
EXP: 186/300
HP: 39/77 - (77)
MP: 1/3 - (3)
STR: 23 - (23)
ATK: 41+3|41+3 - (34)
DEF: 21 - (17)
MDF: 6 - (6)
DEX: 28+1 - (28)
INT: 7 - (7)
AGI: 33+1 - (33)
Points left: 0
Equipment:
Weapon - Short Sword (ATK +7)
Armor - Leather Armor (DEF +3)
Shield/Alt. Weapon - Short Sword (ATK +7)
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -
Special Attacks:
Swordsdance (Lvl 1)
----------------------------------------
Page 2: Items
1x Rusty Short Sword (1): Has an attack power of +2 ATK. (CRI Roll: 10)
2x Small Dagger (2): Has an attack power of +2 ATK. (CRI Roll: 10)
2x Short Sword (2): Has an attack power of +7 ATK. Requires at least 15 STR. (CRI Roll: 9)
1x Rags (1): Gives you +1 extra DEF.
1x Cloak (1): Gives you +1 extra DEF.
4x Leather Armor (4): Gives you +3 extra DEF. Requires at least 10 STR.
6x Leather Boots (6): Gives you +1 extra DEF.
12x Gold Coin: The currency throughout LFE RPG Adventure land.
17x Metal Block: Cube-shaped metallic blocks.
----------------------------------------
Page 3: Special Attacks/Spells
Spark (8 MP)
Creates a small flame which is shot at your enemy.
Does around 15 fire damage.
Splint (6 MP)
Creates a small, freezy ice splint which is shot at your enemy.
Does around 10 ice damage.
Chance to change enemy's status into cold (STA Modifier: 10).
---
Lay on Hands (0 MP)
This is a paladin class skill. The paladin can heal any team member or enemy.
Restores about 25 hit points.
Uses: 1x per battle
---
Swordsdance (Lvl 1) (1 MP)
This is a swordsman class skill. Using it will let the swordsman swing around fast with his swords to confuse one enemey.
Chance to change enemy's status into confused (STA Modifier: 7).
----------------------------------------
Page 4: Status Effects
Cold
A person or enemy with this status gets his AGI reduced to a half.
This status is cancelled if this person or enemy sustains fire damage.
Confused
A person or enemy with this status has a chance of hitting his teammate instead (CFS Modifier: 7).
Stunned
A person or enemy with this status misses his next turn (only).
----------------------------------------
Page 5: Enemy Database
#1
Bandit - Human
Level: 2
EXP: 21
HP: 72
MP: ?
STR: ??
ATK: ??
DEF: ??
MDF: ?
DEX: ??
INT: ?
AGI: ??
#2
Goblin - Monster
Level: 1
EXP: 17
HP: 61
MP: ?
STR: ??
ATK: ??
DEF: ??
MDF: ?
DEX: ??
INT: ?
AGI: ??
#3
Huge Goblin - Monster
Level: 6
EXP: 152
HP: 153
MP: ?
STR: ??
ATK: ??
DEF: ??
MDF: ?
DEX: ??
INT: ?
AGI: ??
----------------------------------------
Page 6: Quest Logbook
Quest #1: Getting the Metal Blocks
The shopkeeper of the weapon shop in the little town called Heaven is in the need of some pieces of metal he calls 'Metal Blocks'. According to him, they can only be found in a cave in the Nazad Forest, which lies east of Heaven.
We should just take as many as we can. Let's hope the reward turns out as well as well...
We have found and taken a couple of metal blocks with us. We just need to deliver them now.
~Blue Phoenix
Status: Incomplete
----------------------------------------
Page 7: Items and Prices
Small Dagger (20): Has an attack power of +2 ATK. (CRI Roll: 10)
Short Sword (50): Has an attack power of +7 ATK. Requires at least 15 STR. (CRI Roll: 9)
Cloak (10): Gives you +1 extra DEF.
Leather Armor (50): Gives you +3 extra DEF. Requires at least 10 STR.
Candle (20): Lights up dark areas. Requires fire to be lighted.
----------------------------------------
Blue Phoenix: Two less...
sadbhav: Let's just get going!
Unfortunate as they are, on their way, shortly before town, they are ambushed again.
Bamboori: Whoa! Holy friggin' *censored*!
SirFrog: That scared the living jar outta me!
Pott: No worries, it's just three goblins...
Drahcir: But... they have weapons... wooden clubs?!
Blue Phoenix: *laughs out loudly* Well, if that could possibly do us any, I repeat, ANY harm...!
* Blue Phoenix takes a beating from one of the goblins *
---
BATTLE START!
Drahcir, Bamboori, SirFrog, Blue Phoenix, sadbhav, Pott
vs.
3x Goblin (wooden club)
---
Drahcir - HP: 35/82, MP: 6/6
Bamboori - HP: 43/65, MP: 0/0
SirFrog - HP: 43/52, MP: 40/56
Blue Phoenix - HP: 30/44, MP: 6/6
sadbhav - HP: 55/88, MP: 0/0
Pott - HP: 39/77, MP: 1/3
Goblin 1 (wooden club) - HP: 61/61, MP: ?/?
Goblin 2 (wooden club) - HP: 61/61, MP: ?/?
Goblin 3 (wooden club) - HP: 61/61, MP: ?/?
---
Pott is the first one to act with 34 AGI! Choose an action:
Attack: Physically attacks an enemy of your choice.
Special Attack: You can choose between various attacks. All of them have something special. Costs MP.
Spell: You can choose a spell you've learned and cast it. Costs MP.
Item: You can use an item. You can also change your weapon, shield or accessoir, but only one piece at most.
Defend: Increases the chance of avoiding the next attack on you for a round.
Escape: You can escape the battle if everybody else from your team does that and your total AGI is higher than the enemies'.
Pott attacks Goblin 2! (HIT Roll: 17|6, DMG Roll: 4|1)
He deals 35 physical damage!
He deals 32 physical damage!
Goblin 2 collapses!
Drahcir - HP: 35/82, MP: 6/6
Bamboori - HP: 43/65, MP: 0/0
SirFrog - HP: 43/52, MP: 40/56
Blue Phoenix - HP: 30/44, MP: 6/6
sadbhav - HP: 55/88, MP: 0/0
Pott - HP: 39/77, MP: 1/3
Goblin 1 - HP: 0/61, MP: ?/?
Goblin 2 - HP: 0/61, MP: ?/?
---
You win the battle! You killed two innocent goblins!
You gain 34 EXP!
You find 2 gold coins!
BOOK OF KNOWLEDGE:
----------------------------------------
Page 1: Stats
Drahcir - Paladin
Level: 2
EXP: 296/300
HP: 35/82 - (82)
MP: 6/6 - (6)
STR: 24 - (24)
ATK: 33 - (33)
DEF: 28 - (24)
MDF: 16 - (16)
DEX: 12 - (12)
INT: 16 - (16)
AGI: 22 - (22)
Points left: 0
Equipment:
Weapon -
Armor - Leather Armor (DEF +3)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -
Special Attacks/Spells:
Lay on Hands
-----
Bamboori - Archer
Level: 2
EXP: 296/300
HP: 43/65 - (65)
MP: 0/0 - (0)
STR: 16 - (16)
ATK: 30 - (28)
DEF: 21 - (17)
MDF: 6 - (6)
DEX: 33 - (33)
INT: 11 - (11)
AGI: 33 - (33)
Points left: 0
Equipment:
Weapon - Small Dagger (ATK +2)
Armor - Leather Armor (DEF +3)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -
Special Attacks:
-
-----
SirFrog - Sorcerer
Level: 2
EXP: 296/300
HP: 43/52 - (52)
MP: 40/56 - (56)
STR: 6 - (6)
ATK: 14 - (12)
DEF: 14 - (12)
MDF: 28 - (28)
DEX: 22 - (22)
INT: 35 - (35) (MP Regen Modifier +2)
AGI: 27 - (27)
Points left: 0
Equipment:
Weapon - Small Dagger (ATK +2)
Armor - Cloak (DEF +1)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -
Spells:
Spark
Splint
-----
Blue Phoenix - Assassin
Level: 2
EXP: 296/300
HP: 30/44 - (44)
MP: 6/6 - (6)
STR: 23 - (23)
ATK: 31 - (31)
DEF: 21 - (17)
MDF: 6 - (6)
DEX: 27 - (27)
INT: 16 - (16)
AGI: 26 - (26)
Points left: 0
Equipment:
Weapon -
Armor - Leather Armor (DEF +3)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -
Special Attacks:
-
-----
sadbhav - Warrior
Level: 2
EXP: 296/300
HP: 55/88 - (88)
MP: 0/0 - (0)
STR: 30 - (30)
ATK: 45+3 - (43)
DEF: 25 - (23)
MDF: 11 - (11)
DEX: 16 - (16)
INT: 6 - (6)
AGI: 11 - (11)
Points left: 0
Equipment:
Weapon - Rusty Short Sword (ATK +2)
Armor - Rags (DEF +1)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -
Special Attacks:
-
-----
Pott - Swordsmaster
Level: 2
EXP: 186/300
HP: 39/77 - (77)
MP: 1/3 - (3)
STR: 23 - (23)
ATK: 41+3|41+3 - (34)
DEF: 21 - (17)
MDF: 6 - (6)
DEX: 28+1 - (28)
INT: 7 - (7)
AGI: 33+1 - (33)
Points left: 0
Equipment:
Weapon - Short Sword (ATK +7)
Armor - Leather Armor (DEF +3)
Shield/Alt. Weapon - Short Sword (ATK +7)
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -
Special Attacks:
Swordsdance (Lvl 1)
----------------------------------------
Page 2: Items
1x Rusty Short Sword (1): Has an attack power of +2 ATK. (CRI Roll: 10)
2x Small Dagger (2): Has an attack power of +2 ATK. (CRI Roll: 10)
2x Short Sword (2): Has an attack power of +7 ATK. Requires at least 15 STR. (CRI Roll: 9)
1x Rags (1): Gives you +1 extra DEF.
1x Cloak (1): Gives you +1 extra DEF.
4x Leather Armor (4): Gives you +3 extra DEF. Requires at least 10 STR.
6x Leather Boots (6): Gives you +1 extra DEF.
12x Gold Coin: The currency throughout LFE RPG Adventure land.
17x Metal Block: Cube-shaped metallic blocks.
----------------------------------------
Page 3: Special Attacks/Spells
Spark (8 MP)
Creates a small flame which is shot at your enemy.
Does around 15 fire damage.
Splint (6 MP)
Creates a small, freezy ice splint which is shot at your enemy.
Does around 10 ice damage.
Chance to change enemy's status into cold (STA Modifier: 10).
---
Lay on Hands (0 MP)
This is a paladin class skill. The paladin can heal any team member or enemy.
Restores about 25 hit points.
Uses: 1x per battle
---
Swordsdance (Lvl 1) (1 MP)
This is a swordsman class skill. Using it will let the swordsman swing around fast with his swords to confuse one enemey.
Chance to change enemy's status into confused (STA Modifier: 7).
----------------------------------------
Page 4: Status Effects
Cold
A person or enemy with this status gets his AGI reduced to a half.
This status is cancelled if this person or enemy sustains fire damage.
Confused
A person or enemy with this status has a chance of hitting his teammate instead (CFS Modifier: 7).
Stunned
A person or enemy with this status misses his next turn (only).
----------------------------------------
Page 5: Enemy Database
#1
Bandit - Human
Level: 2
EXP: 21
HP: 72
MP: ?
STR: ??
ATK: ??
DEF: ??
MDF: ?
DEX: ??
INT: ?
AGI: ??
#2
Goblin - Monster
Level: 1
EXP: 17
HP: 61
MP: ?
STR: ??
ATK: ??
DEF: ??
MDF: ?
DEX: ??
INT: ?
AGI: ??
#3
Huge Goblin - Monster
Level: 6
EXP: 152
HP: 153
MP: ?
STR: ??
ATK: ??
DEF: ??
MDF: ?
DEX: ??
INT: ?
AGI: ??
----------------------------------------
Page 6: Quest Logbook
Quest #1: Getting the Metal Blocks
The shopkeeper of the weapon shop in the little town called Heaven is in the need of some pieces of metal he calls 'Metal Blocks'. According to him, they can only be found in a cave in the Nazad Forest, which lies east of Heaven.
We should just take as many as we can. Let's hope the reward turns out as well as well...
We have found and taken a couple of metal blocks with us. We just need to deliver them now.
~Blue Phoenix
Status: Incomplete
----------------------------------------
Page 7: Items and Prices
Small Dagger (20): Has an attack power of +2 ATK. (CRI Roll: 10)
Short Sword (50): Has an attack power of +7 ATK. Requires at least 15 STR. (CRI Roll: 9)
Cloak (10): Gives you +1 extra DEF.
Leather Armor (50): Gives you +3 extra DEF. Requires at least 10 STR.
Candle (20): Lights up dark areas. Requires fire to be lighted.
----------------------------------------
Blue Phoenix: Two less...
sadbhav: Let's just get going!
Unfortunate as they are, on their way, shortly before town, they are ambushed again.
Bamboori: Whoa! Holy friggin' *censored*!
SirFrog: That scared the living jar outta me!
Pott: No worries, it's just three goblins...
Drahcir: But... they have weapons... wooden clubs?!
Blue Phoenix: *laughs out loudly* Well, if that could possibly do us any, I repeat, ANY harm...!
* Blue Phoenix takes a beating from one of the goblins *
---
BATTLE START!
Drahcir, Bamboori, SirFrog, Blue Phoenix, sadbhav, Pott
vs.
3x Goblin (wooden club)
---
Drahcir - HP: 35/82, MP: 6/6
Bamboori - HP: 43/65, MP: 0/0
SirFrog - HP: 43/52, MP: 40/56
Blue Phoenix - HP: 30/44, MP: 6/6
sadbhav - HP: 55/88, MP: 0/0
Pott - HP: 39/77, MP: 1/3
Goblin 1 (wooden club) - HP: 61/61, MP: ?/?
Goblin 2 (wooden club) - HP: 61/61, MP: ?/?
Goblin 3 (wooden club) - HP: 61/61, MP: ?/?
---
Pott is the first one to act with 34 AGI! Choose an action:
Attack: Physically attacks an enemy of your choice.
Special Attack: You can choose between various attacks. All of them have something special. Costs MP.
Spell: You can choose a spell you've learned and cast it. Costs MP.
Item: You can use an item. You can also change your weapon, shield or accessoir, but only one piece at most.
Defend: Increases the chance of avoiding the next attack on you for a round.
Escape: You can escape the battle if everybody else from your team does that and your total AGI is higher than the enemies'.
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