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Attack up?
#5
clicky
this is easier than the charging up with input holding thing. basically the idea is, normally when u press AAA, you throw normal blue cards, but when u do the power up move, the next 5 normal A-s you press would be gold cards.

use itr kind 8 to stick a type 3 object under ur character, and make sure its area is quite small (to reduce chances of interference with other duplicate chars on the battlefield. your character must have a bdy at a set level (let's call this Bdy P) where this itr is in every frame. make sure this Bdy P's x +/- w: is enclosing your centerx by 2 pixels each side, and make the y: value something like 5000 with h: 100.

next, you want to have your same move but stronger damage, so in the initial frames where your attack starts up, edit Bdy P so that the y: value is 5200, and keep all other tags the same.

then the type 3 object we will duplicate its itr kind 8 (which is in Bdy P's area) and make another one at Bdy Q's area (so u have 2 itr kind 8s in each frame). the dvx: in the itr kind 8 in Q's area will lead to a frame with no itr kind 8, wait: 0, and next: to a frame where u opoint your original character with in a frame with a bdy at Bdy Q's area. this means you get a duplicate of your char for wait: 1 (coz u want to delete it straightaway, but then u have to delete the duplicate straightaway. here's an example frame for the duplicate char.

Code:
<frame> 398 dummy
   pic: 999  state: 3005  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0 x: 20 y: 5200 w: 30 h: 100
   bdy_end:
<frame_end>

oh btw, whenever u do any opoints for the type 3 or the duplicate char's bdy, make sure its x y coordinates are the same as the centerx/centery coordinates of the opointer.

now go back to your char's move frames (the one u want to have more damage with). over here put an itr kind 8 where the Bdy Q is. the dvx: for this itr kind 8 is the new move you want to make with more damage.

back to the type 3 object, you can specify whether u want it to be deleted or not (i used a hit_a: hit_d: timer to make it delete itself in the opointing frames when it goes there 5 times).

just so u know, my char's bdy P and stuff are huge coz i was kinda "taking the safe way out", but i'd get bugs easier (coz two Azriels will interfere with the powerup things).




Azriel~
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Thanks given by: Bamboori


Messages In This Thread
Attack up? - by THE tricker of 蒼 - 02-06-2009, 03:58 PM
RE: Attack up? - by vandesdelca - 02-06-2009, 04:45 PM
RE: Attack up? - by Silverthorn - 02-06-2009, 05:19 PM
RE: Attack up? - by dubbleD - 02-06-2009, 11:30 PM
RE: Attack up? - by Azriel - 02-06-2009, 11:41 PM



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