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Frame 0~799 exe
#11
I would gladly test this and post results, but that's only if i have enough freetime to work on this weekly.
I wanted my LF2 Modification to look smooth anyways, so for Super moves/combo i was going to use the ball method, but now that the frame-limit is over 400 ( 500-600 is all i needed) i can save some data space for more things.
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I'm making characters with all 7 inputs used, plus 4 more skills as supers. long combos will use alot of frames, so this EXE will definitely help for that mod.
I had to take out a few custom states,(Grabs greatly influence these states, many fighting games have many frames involving grabs.) but maybe i could add them back with this.

Also more room to edit Balls and group similar ones in one data. I can probably make my Town System work with this.
maybe i should just make a silhouette template character that's just 4 color palletes so i can work on Data as soon as possible.

Then again, all of this could be theory, but its worth a try.
"'~Nirvana Is Salvation Of Your Soul~'"
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Messages In This Thread
Frame 0~799 exe - by xxtomnyxx - 01-29-2009, 05:57 PM
RE: Frame 0~799 exe - by Alblaka - 01-29-2009, 10:24 PM
RE: Frame 0~799 exe - by Silverthorn - 01-29-2009, 10:43 PM
RE: Frame 0~799 exe - by YinYin - 01-29-2009, 10:50 PM
RE: Frame 0~799 exe - by dubbleD - 01-30-2009, 01:08 AM
RE: Frame 0~799 exe - by Marshall - 01-30-2009, 04:53 AM
RE: Frame 0~799 exe - by MH-Razen - 01-30-2009, 07:23 AM
RE: Frame 0~799 exe - by Silverthorn - 01-30-2009, 05:33 PM
RE: Frame 0~799 exe - by YinYin - 01-30-2009, 08:10 PM
RE: Frame 0~799 exe - by Ramond - 01-30-2009, 05:42 PM
RE: Frame 0~799 exe - by NirvanaNeron (Travoisnero) - 02-08-2009, 03:22 AM
RE: Frame 0~799 exe - by WoodySmasher - 04-14-2009, 03:28 AM
RE: Frame 0~799 exe - by genevrier - 04-14-2009, 05:40 AM
RE: Frame 0~799 exe - by Koragg88 - 09-01-2009, 06:12 PM



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