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[char mod] knight duel, different combat system
#3
thanx :)
not really that fancy dc. its just putting itrs and bdy in different levels and frames to make it react at the right time :)
attack frames has extra bdy at like -10000
defend has extra itr at like -10000 and bdy at -20000
disrupt has extra itr at -20000
~its been a long time coming~
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RE: [char mod] knight duel, different combat system - by dubbleD - 02-11-2009, 01:50 AM



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