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[char mod] knight duel, different combat system
#5
lol actually, i noticed and forgot to mention that because its the ID armour that is the reason why knights have armour. so the id on the custom knights have no armour. and besides, i tested with armour and its simple ridiculously hard to play with.
thanx
well i am thinking of making more stuff possible on this idea but im not sure yet.
i was thinking of making a more universal style for testing.
im currently modifying deep to see if i could make it work on all normal characters.
so far, im having a bit of a hard to time with the defend and disrupt.
if i were to disrupt, i would instantly destroy any weapons that are in the way. where as with the knights, i wouldnt. and also when hitting the enemy, its really imbalanced to make then get stunned because it could be used as a cheap form of offense. but with that, if i break the enemies defend, well it literally looks like defend didnt work and the character is just hurt and they recover too quickly for disrupt to finish.

i wouldnt mind trying it out though. it reminds of how cool the Savage 2 was back then. you could be really pro and take on a whole squad of enemies and beat them.
anyways, i have no experience at attempting to make a mod. i only know how to dc characters and im a very slow spriter (cos i use paint).
~its been a long time coming~
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RE: [char mod] knight duel, different combat system - by dubbleD - 02-13-2009, 08:06 AM



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