02-17-2009, 10:03 PM
?
Simply copy Rudoplh's clone entry and turn the "oid:" in the char you want to have ^^
But that's the basic one, clones will have full 500 hp with this tecnique. The correct clone one is:
Go into Rudoplh.dat
Make a new frame with number yyy that has wait 0 and state: 8xxx (the xxx is the wanted char number for the clone)
Then you spawn a Rudolph (opoint with oid: 5) and action: yyy.
The "clone" will appear as Rudolph for 0 seconds (spawned rudolphs have automatically only 10 hp) and immeadeantly transform into the clone char, whoever that should be.
Don't forget the 140+pics rule with the transformation
Simply copy Rudoplh's clone entry and turn the "oid:" in the char you want to have ^^
But that's the basic one, clones will have full 500 hp with this tecnique. The correct clone one is:
Go into Rudoplh.dat
Make a new frame with number yyy that has wait 0 and state: 8xxx (the xxx is the wanted char number for the clone)
Then you spawn a Rudolph (opoint with oid: 5) and action: yyy.
The "clone" will appear as Rudolph for 0 seconds (spawned rudolphs have automatically only 10 hp) and immeadeantly transform into the clone char, whoever that should be.
Don't forget the 140+pics rule with the transformation
My Creations: (Click to View)
Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.
Greetz,
Alblaka