02-18-2009, 03:08 PM
You could make a itr:8-ball, but that would be only a pseudo-following (That means, it wouldn't chase behind character, but to stick to him).
With some more itr's and a bit of complicated work you could make it looking like it would be...
Otherwise you could do this:
Create a simple chase ball next to your char.
Rebound the ball (it's a special frame in most off ball-dats and will cause the ball to go over to enemys team. You can see it, if you punch a Dennis-Chase).
Delete it's body, itr's etc
Then it should automatically target your own character (as nearest "enemy"), but won't able to him.
But you have to mess around with the hit_x values to make it chasing for a long time, not for only some frames...
With some more itr's and a bit of complicated work you could make it looking like it would be...
Otherwise you could do this:
Create a simple chase ball next to your char.
Rebound the ball (it's a special frame in most off ball-dats and will cause the ball to go over to enemys team. You can see it, if you punch a Dennis-Chase).
Delete it's body, itr's etc
Then it should automatically target your own character (as nearest "enemy"), but won't able to him.
But you have to mess around with the hit_x values to make it chasing for a long time, not for only some frames...
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