first: do never use state: 0 in any attack, if you do that then your character is going to start walking, punching, jumping, etc. if you press the keys, just like he would stand normally... do always use state 3 or 15, but in this special case you have to use 17, you'll know why when you ended reading my post
second: why does frame 305 has a next: 1... I thought the move should loop until you press any key
third: instead of using a next: 1 or hit_a: 1, etc. you can also use 999 instead of 1... 999 makes the character go to frame 0
fourth: the negative mp tag works only in the first frame of a move... if you use it in a frame which is not the first then it will decrase your mp instead(take a look at firens fire run)
now I'm going to explain you how this actually works
mp recovery isn't as easy as it looks like, since you can't do it with an mp-tag function
the thing is you have to summon a beer bottle, set the wpoints(I hope you know what that is used for) somewhere so that the beerbottle is out of the screen(or you add some special frames to the beerbottle on which it is invisible)... then you have to use state: 17, because state: 17 is the drinking state, and as long as you drink a beer bottle your mps are going to recover(you can do the same with milk so that your hps are healed, too)... that's the basic, just use other sprites to make it look like charging and not drinking... then you have to loop 1 or 2 frames, doesn't matter how many, but all of them should have state: 17... hit_a/d/j should leed to another frame on which the character stops "drinking" and let the bottle disapear due to a special weaponact at your wpoint(make a special frame in the bottle with the disapearing state, it was state: 9997 or 9998, dunno exactly)... then just end the move with next: 999... that's all, if you didn't understand something because of my kinda low english skills then ask again and I try to explain it better...
PS: I'm also a coder of NTSD
PPS: peh... longest post in a forum, eva^^ - Neva!!! ~Ramond the sandbag
second: why does frame 305 has a next: 1... I thought the move should loop until you press any key
third: instead of using a next: 1 or hit_a: 1, etc. you can also use 999 instead of 1... 999 makes the character go to frame 0
fourth: the negative mp tag works only in the first frame of a move... if you use it in a frame which is not the first then it will decrase your mp instead(take a look at firens fire run)
now I'm going to explain you how this actually works
mp recovery isn't as easy as it looks like, since you can't do it with an mp-tag function
the thing is you have to summon a beer bottle, set the wpoints(I hope you know what that is used for) somewhere so that the beerbottle is out of the screen(or you add some special frames to the beerbottle on which it is invisible)... then you have to use state: 17, because state: 17 is the drinking state, and as long as you drink a beer bottle your mps are going to recover(you can do the same with milk so that your hps are healed, too)... that's the basic, just use other sprites to make it look like charging and not drinking... then you have to loop 1 or 2 frames, doesn't matter how many, but all of them should have state: 17... hit_a/d/j should leed to another frame on which the character stops "drinking" and let the bottle disapear due to a special weaponact at your wpoint(make a special frame in the bottle with the disapearing state, it was state: 9997 or 9998, dunno exactly)... then just end the move with next: 999... that's all, if you didn't understand something because of my kinda low english skills then ask again and I try to explain it better...
PS: I'm also a coder of NTSD
PPS: peh... longest post in a forum, eva^^ - Neva!!! ~Ramond the sandbag