Dunno, i hadn't used the beer bottle thingy before...
*checking all useful dat-files*
No clue, wha...
Hehehe, found your error:
opoint:
kind: 2 x: 38 y: 3 action: 70 dvx: 100000 dvy: 0 oid: 123 facing: 0
opoint_end:
In frame 70 bottles have no body, therefore cannot be grapped or drunken.
So you spawn battles, that "lie on ground" in the air and move with light speed XD
You should try to put all "weaponacts" and the "action" to 31, that frame is used in all character drinking frames.
If that still not works, you could try setting hit_a and hit_j to 0, maybe that causes something...
And for the case you hadn't altered something up to now:
If your bottle moves with dvx 100000 it will leave the level within 1 frame and disappear automatically ^^
*checking all useful dat-files*
No clue, wha...
Hehehe, found your error:
opoint:
kind: 2 x: 38 y: 3 action: 70 dvx: 100000 dvy: 0 oid: 123 facing: 0
opoint_end:
In frame 70 bottles have no body, therefore cannot be grapped or drunken.
So you spawn battles, that "lie on ground" in the air and move with light speed XD
You should try to put all "weaponacts" and the "action" to 31, that frame is used in all character drinking frames.
If that still not works, you could try setting hit_a and hit_j to 0, maybe that causes something...
And for the case you hadn't altered something up to now:
If your bottle moves with dvx 100000 it will leave the level within 1 frame and disappear automatically ^^
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