Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Hypermodders wind-system without itr/kind 10&11
#3
agree with Dome, the way how you noted that frame indicates that you HAVE to do a special attack to get out earlier.

btw, why do you want to program an attack that doesn't use itr (k: 10)? See, the adv dcers program things that are not made default in the exe. Lauli has the horizontal itr (k: 14) aka. platform idea, Dome has all sorts of useful features, MH has a bunch of DC-thingies in KLF2, Sinow has created a pet thingy that follows you anywhere, YinYin has programed a working fusion that is id-unrelated, etc etc etc.

And you basically look what other functions do and try to realize them with a different kind. The concept is not bad but kinda useless.
And btw, if you had used itr (k: 10) then it'd be already a totally overpowered attack, the way like it is now is a cheaper version of the overpowered attack...
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
Reply
Thanks given by:


Messages In This Thread
RE: Hypermodders wind-system without itr/kind 10&11 - by Silverthorn - 05-17-2008, 06:04 PM



Users browsing this thread: 3 Guest(s)