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type 3 timers...
#1
so lemme get this straight, im trying to make a function on the ball.
first, it has a timer and i ik8'ed it to my character. when the timer ran out, i wanted it to go to the next ik8 sequence i made and prepared another time. but the timer only worked for my first sequence when i had 3.
is there a way to work around it?
i first looped 2 frames and added a timer hit_a: 1 to it.
then when it was finished, i hit_d: to next looping frames.
but the timer didnt work. it just jumped to the end which had no timer. i assumed that it just ran right through all the frames ignoring the other data and found the dead i made. is that right?
heres data:
~its been a long time coming~
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Messages In This Thread
type 3 timers... - by dubbleD - 02-21-2009, 05:21 AM
RE: type 3 timers... - by MH-Razen - 02-21-2009, 06:26 AM
RE: type 3 timers... - by Silverthorn - 02-21-2009, 10:32 AM
RE: type 3 timers... - by Lauli - 02-21-2009, 10:35 AM
RE: type 3 timers... - by dubbleD - 02-22-2009, 01:12 PM



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