02-21-2009, 10:32 AM
timer thingy: EVERY object has, as long as there are no specialties (weapon_hp, id: 52, etc), 500hp. This is also used for balls. What timer does: depending on how big hit_a is, the amount of hp will be decreased. If the object has run out of hp, it'll go to the hit_d-frame. As it won't recover hp, the other timers will run out immediately (as in no hp left). Solution: opoint a new object, either one that replaces your current object or an injury: -500 object @ state: 18
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt