02-27-2009, 04:18 PM
(This post was last modified: 02-27-2009, 05:07 PM by Silverthorn.)
ok here is the data frames of the tomporary transformation ive did it on davis after ill post a toutorial... :d:...
Code:
<frame> 287 super_standing
pic: 250 state: 15 wait: 5 next: 288 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 291 hit_d: 0 hit_j: 0 hit_Fa: 304 hit_ja: 320 mp: -9
wpoint:
kind: 1 x: 23 y: 55 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 0 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 288 super_standing
pic: 251 state: 5 wait: 3 next: 289 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 291 hit_d: 0 hit_j: 0 hit_Fa: 304 hit_ja: 320 mp: -9
wpoint:
kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 2 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 289 super_standing
pic: 252 state: 5 wait: 3 next: 290 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 291 hit_d: 0 hit_j: 0 hit_Fa: 304 hit_ja: 320 mp: -9
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 4 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 290 super_standing
pic: 253 state: 5 wait: 5 next: 287 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 291 hit_d: 0 hit_j: 0 hit_Fa: 304 hit_ja: 320 mp: -9
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 6 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 291 super_many_punch
pic: 223 state: 301 wait: 0 next: 292 dvx: 7 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 0
sound: data\007.wav
wpoint:
kind: 1 x: 37 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 37 y: 79 action: 8 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 292 super_many_punch
pic: 224 state: 301 wait: 0 next: 293 dvx: 5 dvy: 0 dvz: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -5
wpoint:
kind: 1 x: 31 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 33 y: 79 action: 10 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 293 super_many_punch
pic: 225 state: 301 wait: 0 next: 294 dvx: 3 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 0
sound: data\007.wav
wpoint:
kind: 1 x: 35 y: 44 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 38 y: 79 action: 12 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 294 super_many_punch
pic: 226 state: 301 wait: 0 next: 295 dvx: 3 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -5
wpoint:
kind: 1 x: 29 y: 45 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 32 y: 79 action: 14 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 295 super_many_punch
pic: 227 state: 301 wait: 0 next: 296 dvx: 3 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 0
wpoint:
kind: 1 x: 26 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 24 y: 79 action: 16 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 296 super_many_punch
pic: 228 state: 301 wait: 0 next: 297 dvx: 5 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -5
sound: data\007.wav
wpoint:
kind: 1 x: 28 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 24 y: 79 action: 18 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 297 super_many_punch
pic: 229 state: 301 wait: 0 next: 298 dvx: 7 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 0
wpoint:
kind: 1 x: 27 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 22 y: 79 action: 20 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 298 super_many_punch
pic: 239 state: 301 wait: 0 next: 299 dvx: 5 dvy: 0 dvz: 0 centerx: 18 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -5
wpoint:
kind: 1 x: 27 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 18 y: 79 action: 22 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 299 super_many_punch
pic: 238 state: 301 wait: 0 next: 300 dvx: 3 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 0
wpoint:
kind: 1 x: 32 y: 40 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 10 fall: 1 vrest: 4 bdefend: 16 injury: 6
effect: 4
itr_end:
opoint:
kind: 1 x: 22 y: 79 action: 24 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 300 super_many_punch
pic: 237 state: 301 wait: 0 next: 301 dvx: 3 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -5
sound: data\007.wav
wpoint:
kind: 1 x: 33 y: 40 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 26 y: 79 action: 26 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 301 super_many_punch
pic: 236 state: 301 wait: 0 next: 302 dvx: 3 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 0
wpoint:
kind: 1 x: 34 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 22 y: 79 action: 28 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 302 super_many_punch
pic: 235 state: 301 wait: 0 next: 303 dvx: 5 dvy: 0 dvz: 0 centerx: 27 centery: 79 hit_a: 291 hit_d: 0 hit_j: 0 hit_ja: 320 mp: -5
wpoint:
kind: 1 x: 33 y: 42 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 27 y: 79 action: 30 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 303 super_many_punch
pic: 234 state: 301 wait: 0 next: 287 dvx: 5 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 291 hit_d: 0 hit_j: 0 hit_ja: 320 mp: 0
wpoint:
kind: 1 x: 41 y: 44 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 34 y: 79 action: 32 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 304 super_ball1
pic: 210 state: 15 wait: 0 next: 305 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 15
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 305 super_ball1
pic: 211 state: 15 wait: 0 next: 306 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 0
wpoint:
kind: 1 x: 41 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 36 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 306 super_ball1
pic: 212 state: 15 wait: 0 next: 307 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -15
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 38 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 307 super_ball1
pic: 213 state: 15 wait: 0 next: 308 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -3
sound: data\048.wav
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 40 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 308 super_ball1
pic: 214 state: 15 wait: 0 next: 309 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -10
wpoint:
kind: 1 x: 30 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 30 y: 79 action: 42 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 309 super_ball1
pic: 215 state: 15 wait: 0 next: 310 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -3
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 44 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 310 super_ball1
pic: 216 state: 15 wait: 0 next: 311 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -3
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 46 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 311 super_ball2
pic: 216 state: 15 wait: 0 next: 312 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -3
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 48 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 312 super_ball2
pic: 217 state: 15 wait: 0 next: 313 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -3
wpoint:
kind: 1 x: 39 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 50 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 313 super_ball2
pic: 218 state: 15 wait: 0 next: 314 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -3
sound: data\048.wav
wpoint:
kind: 1 x: 31 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 33 y: 79 action: 52 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 314 super_ball2
pic: 219 state: 15 wait: 0 next: 315 dvx: 0 dvy: 0 dvz: 0 centerx: 23 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -30
wpoint:
kind: 1 x: 22 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 23 y: 79 action: 54 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 315 super_ball2
pic: 216 state: 15 wait: 0 next: 316 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 304 hit_d: 0 hit_j: 0 mp: -3
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 56 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 316 super_ball2
pic: 215 state: 15 wait: 0 next: 317 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 305 hit_d: 0 hit_j: 0 mp: -3
wpoint:
kind: 1 x: 41 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 58 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 317 super_ballend
pic: 210 state: 15 wait: 0 next: 287 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -3
wpoint:
kind: 1 x: 39 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 60 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 318 super_start
pic: 3 state: 15 wait: 1 next: 319 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 62 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 319 super_start
pic: 3 state: 15 wait: 0 next: 287 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 64 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 320 super_singlong
pic: 228 state: 0 wait: 0 next: 321 dvx: 550 dvy: 550 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 5001
sound: data\007.wav
wpoint:
kind: 1 x: 28 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 24 y: 79 action: 18 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 321 super_singlong
pic: 229 state: 15 wait: 0 next: 322 dvx: 7 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -5000
wpoint:
kind: 1 x: 27 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 22 y: 79 action: 20 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 322 super_singlong
pic: 239 state: 15 wait: 0 next: 323 dvx: 5 dvy: 0 dvz: 0 centerx: 18 centery: 79 hit_a: 314 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 27 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 0 y: 9 w: 80 h: 64 dvx: -1 dvy: -10 fall: 10 vrest: 7 bdefend: 16 injury: 25
itr_end:
opoint:
kind: 1 x: 18 y: 79 action: 60 dvx: 0 dvy: 0 oid: 237 facing: 0
opoint_end:
<frame_end>
<frame> 323 super_singlong
pic: 238 state: 15 wait: 40 next: 324 dvx: 0 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data/127.wav
opoint:
kind: 1 x: 22 y: 79 action: 30 dvx: 0 dvy: 0 oid: 231 facing: 10
opoint_end:
wpoint:
kind: 1 x: 32 y: 40 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 50 y: 9 w: 80 h: 200 dvx: -1 dvy: -10 fall: 10 vrest: 7 bdefend: 16 injury: 14 effect: 4
itr_end:
<frame_end>
<frame> 324 super_singlong
pic: 240 state: 12 wait: 1 next: 325 dvx: 0 dvy: -17 dvz: 0 centerx: 30 centery: 76 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\095.wav
wpoint:
kind: 1 x: 31 y: 39 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 30 y: 76 action: 50 dvx: 0 dvy: -20 oid: 237 facing: 0
opoint_end:
<frame_end>
<frame> 325 super_singlong
pic: 241 state: 15 wait: 1 next: 326 dvx: 0 dvy: 0 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\031.wav
wpoint:
kind: 1 x: 37 y: 39 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -10 y: 3 w: 120 h: 250 dvx: 0 dvy: -20 fall: 100 vrest: 4 bdefend: 60 injury: 15 zwidth: 50
itr_end:
opoint:
kind: 1 x: 28 y: 79 action: 68 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 326 super_singlong
pic: 242 state: 15 wait: 1 next: 327 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 42 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -10 y: 3 w: 120 h: 250 dvx: 0 dvy: -20 fall: 100 vrest: 4 bdefend: 60 injury: 15 zwidth: 50
itr_end:
opoint:
kind: 1 x: 26 y: 81 action: 70 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 327 super_singlong
pic: 243 state: 15 wait: 1 next: 328 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 41 y: 39 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -10 y: 3 w: 120 h: 250 dvx: 0 dvy: -20 fall: 100 vrest: 4 bdefend: 60 injury: 15 zwidth: 50
itr_end:
opoint:
kind: 1 x: 26 y: 78 action: 72 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 328 super_singlong
pic: 244 state: 15 wait: 2 next: 329 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 45 y: 39 weaponact: 28 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -10 y: 3 w: 120 h: 250 dvx: 0 dvy: -20 fall: 100 vrest: 4 bdefend: 60 injury: 15 zwidth: 50
itr_end:
opoint:
kind: 1 x: 34 y: 81 action: 74 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 329 super_singlong
pic: 245 state: 15 wait: 2 next: 330 dvx: 0 dvy: -2 dvz: 0 centerx: 33 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 36 weaponact: 27 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 33 y: 75 action: 76 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 330 super_singlong
pic: 246 state: 15 wait: 2 next: 331 dvx: 0 dvy: -1 dvz: 0 centerx: 29 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 30 y: 35 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 29 y: 74 action: 78 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 331 super_singlong
pic: 247 state: 15 wait: 70 next: 999 dvx: 1 dvy: -1 dvz: 0 centerx: 29 centery: 73 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 37 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 29 y: 73 action: 80 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
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