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deep mod
#7
lf2TimmE1 Wrote:...the stance looks awesome and its somehow innovativ ...
It surely looks very nice, no doubt, but... yea I think you got my point.

@dubbleD: The "walking" looks more like the running actually. If you make some "motion blur" in the middle frame you could use that much better as running sprites than walking.
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deep mod - by dubbleD - 02-28-2009, 08:26 AM
RE: deep mod - by sadbhav - 02-28-2009, 09:08 AM
RE: deep mod - by dubbleD - 02-28-2009, 09:16 AM
RE: deep mod - by Lauli - 02-28-2009, 09:49 AM
RE: deep mod - by Silverthorn - 02-28-2009, 11:01 AM
RE: deep mod - by lf2TimmE1 - 02-28-2009, 11:09 AM
RE: deep mod - by Lauli - 02-28-2009, 11:18 AM
RE: deep mod - by dubbleD - 02-28-2009, 11:20 AM
RE: deep mod - by goop - 02-28-2009, 02:00 PM
RE: deep mod - by Wiro - 02-28-2009, 03:08 PM
RE: deep mod - by Ascor - 02-28-2009, 04:57 PM
RE: deep mod - by Lauli - 02-28-2009, 05:00 PM
RE: deep mod - by Silverthorn - 02-28-2009, 05:19 PM
RE: deep mod - by dubbleD - 02-28-2009, 10:41 PM
RE: deep mod - by lf2TimmE1 - 02-28-2009, 11:55 PM
RE: deep mod - by dubbleD - 03-01-2009, 03:42 AM
RE: deep mod - by lf2TimmE1 - 03-01-2009, 04:36 AM
RE: deep mod - by dubbleD - 03-01-2009, 05:19 AM
RE: deep mod - by Alectric - 03-01-2009, 05:31 AM
RE: deep mod - by dubbleD - 03-01-2009, 05:49 AM
RE: deep mod - by lf2TimmE1 - 03-01-2009, 01:08 PM
RE: deep mod - by Ascor - 03-01-2009, 01:10 PM
RE: deep mod - by rachet197 - 03-02-2009, 01:25 AM
RE: deep mod - by dubbleD - 03-04-2009, 03:35 AM



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