Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
deep mod
#8
ok when i find time to work new sprites rather than cut and paste, which at the moment im doing cut and paste.
kdsjfhlajkdhf blooy cat crawling all over me and my laptop.

(02-28-2009, 11:01 AM)Blue Phoenix Wrote:  the first thing that popped up in my mind when I saw the walking was: we need dust! the sword is always on the ground during these frames, so it SHOULD create some dust :P
well uhm..the sword doesnt reach the ground...
should might as well added a massive weapon and have him lug it around with his back turned lmao
but thats a good idea, i should consider adding 'ground' concepts into the sprites. maybe. if i dont get lazy. (after all, it was all on paint)
~its been a long time coming~
Reply
Thanks given by:


Messages In This Thread
deep mod - by dubbleD - 02-28-2009, 08:26 AM
RE: deep mod - by sadbhav - 02-28-2009, 09:08 AM
RE: deep mod - by dubbleD - 02-28-2009, 09:16 AM
RE: deep mod - by Lauli - 02-28-2009, 09:49 AM
RE: deep mod - by Silverthorn - 02-28-2009, 11:01 AM
RE: deep mod - by lf2TimmE1 - 02-28-2009, 11:09 AM
RE: deep mod - by Lauli - 02-28-2009, 11:18 AM
RE: deep mod - by dubbleD - 02-28-2009, 11:20 AM
RE: deep mod - by goop - 02-28-2009, 02:00 PM
RE: deep mod - by Wiro - 02-28-2009, 03:08 PM
RE: deep mod - by Ascor - 02-28-2009, 04:57 PM
RE: deep mod - by Lauli - 02-28-2009, 05:00 PM
RE: deep mod - by Silverthorn - 02-28-2009, 05:19 PM
RE: deep mod - by dubbleD - 02-28-2009, 10:41 PM
RE: deep mod - by lf2TimmE1 - 02-28-2009, 11:55 PM
RE: deep mod - by dubbleD - 03-01-2009, 03:42 AM
RE: deep mod - by lf2TimmE1 - 03-01-2009, 04:36 AM
RE: deep mod - by dubbleD - 03-01-2009, 05:19 AM
RE: deep mod - by Alectric - 03-01-2009, 05:31 AM
RE: deep mod - by dubbleD - 03-01-2009, 05:49 AM
RE: deep mod - by lf2TimmE1 - 03-01-2009, 01:08 PM
RE: deep mod - by Ascor - 03-01-2009, 01:10 PM
RE: deep mod - by rachet197 - 03-02-2009, 01:25 AM
RE: deep mod - by dubbleD - 03-04-2009, 03:35 AM



Users browsing this thread: 9 Guest(s)