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[solved] AI scripts
#2
well, only the main character ID's have their own AI, if you f.e. give your new char the same ID as henry, he'll act like he has a bow and always keeps distance from the enemy and uses his specials as often as henry does it... all other ids which aren't used on the orginal character got the template AI, means, only punching

there is smthing called "AI Copying to other ID's" in the hex section, with this really complicated hex editing stuff(atleast for me, I'm a beginner) you can copy the AI's to other id's, f.e. giving id: 2345 the same like id: 1, means if you have a character with id 2345, he's going to act like deep(id: 1), same works with the milk/beer bottle, if you copy that ai to any other id, then you're able to "drink" out of your new weapon, like that you can give your chars any ai you want... the bad thing is that you need to modifite the *.exe and anyone who downloads your chars needs that exe, too, when they should keep their ai

hope everything is cleared now
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Messages In This Thread
[solved] AI scripts - by Alblaka - 03-03-2009, 03:36 PM
RE: AI scripts - by TheNave - 03-03-2009, 04:17 PM
RE: AI scripts - by Silverthorn - 03-03-2009, 04:20 PM
RE: AI scripts - by Simoneon - 03-03-2009, 04:32 PM
RE: AI scripts - by Zanshin - 03-03-2009, 04:34 PM
RE: AI scripts - by Silverthorn - 03-03-2009, 04:35 PM
RE: AI scripts - by Simoneon - 03-03-2009, 04:37 PM
RE: AI scripts - by snorsorbet - 03-03-2009, 04:37 PM
RE: AI scripts - by Zanshin - 03-03-2009, 04:41 PM
RE: AI scripts - by TheNave - 03-03-2009, 04:44 PM
RE: AI scripts - by Simoneon - 03-03-2009, 04:45 PM
RE: AI scripts - by Silverthorn - 03-03-2009, 04:46 PM
RE: AI scripts - by Alblaka - 03-03-2009, 07:46 PM
RE: AI scripts - by Silverthorn - 03-03-2009, 08:59 PM
RE: AI scripts - by Alectric - 03-04-2009, 01:36 AM



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