@Azriel:
The explanation of your solution seems to be a lot more vague than your other answers (at least to my questions ).
After you create a 'hit_d:' frame and then a 'hit_j:' frame, you are supposed to add on the two tags: 'hit_a: ###' and 'hit_ja: ###', in the 'hit_j:' frame, right?
Problem?:
If, on the 'hit_j:' frame, you're supposed to create a 'hit_ja:' tag for first priority, and a 'hit_a:' frame for second priority, then this means that the player would have to press 'D-J-DJA' to do the first priority/normal move (and not DJA as planned). Only when you don't fulfill the 200 HP requirement would you enter the alternative/special frame as a second priority.
In addition, if you create a 'hit_a:' tag on the 'hit_j:' frame, that doesn't stop people from figuring out that they can do the secondary priority move by simply pressing 'D-J-A'.
Therefore, you still can't really "force the 'DJA'".
Is this true, or am I misinterpreting something?
*************************************************************************************************
EDIT: I got the coding!
@Topic
This is an HP-Based move attempt using Blue Phoenix's method. Please review my coding. If there are any problems, please tell me how I can correct/improve it.
As I said earlier, this 'D>A' move attempts to use Blue Phoenix's Method on HP-Based attacks but fails.
Concluding Question:
Q) Is there anything wrong with the above coding in terms of utilizing Blue Phoenix's method ? If so, how so?
Thanks for Reading.
~Solomon Leung
(03-06-2009, 09:18 AM)Azriel Wrote: told u, u can force the DJA, so they have to press D,J,A in that order. use wait: 2s coz that means if they try and do DJJA or something it won't register, so the DJA is still read as that.
(03-05-2009, 04:31 AM)Azriel Wrote: Earlier Post
you can force the DJA by doing a hit_d, hit_j, hit_ja/hit_a frame. that'll work.
The explanation of your solution seems to be a lot more vague than your other answers (at least to my questions ).
After you create a 'hit_d:' frame and then a 'hit_j:' frame, you are supposed to add on the two tags: 'hit_a: ###' and 'hit_ja: ###', in the 'hit_j:' frame, right?
Problem?:
If, on the 'hit_j:' frame, you're supposed to create a 'hit_ja:' tag for first priority, and a 'hit_a:' frame for second priority, then this means that the player would have to press 'D-J-DJA' to do the first priority/normal move (and not DJA as planned). Only when you don't fulfill the 200 HP requirement would you enter the alternative/special frame as a second priority.
In addition, if you create a 'hit_a:' tag on the 'hit_j:' frame, that doesn't stop people from figuring out that they can do the secondary priority move by simply pressing 'D-J-A'.
Therefore, you still can't really "force the 'DJA'".
Is this true, or am I misinterpreting something?
*************************************************************************************************
EDIT: I got the coding!
@Topic
This is an HP-Based move attempt using Blue Phoenix's method. Please review my coding. If there are any problems, please tell me how I can correct/improve it.
Code:
HP-Based D>A Attack Attempt Using Blue Phoenix's Method (Not Working)
*************Normal Attack*************
~vv /!\ IMPORTANT FRAME vv~
<frame> 235 D>A Normal (1st Priority)
pic: 132 state: 3 wait: 1 next: 236 dvx: 0 dvy: 0 dvz: 0 centerx: 25 centery: 79 hit_a: 0 **>hit_d: 245<** hit_j: 0 mp: 20000
wpoint:
kind: 1 x: 6 y: 47 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 39 w: 61 h: 23
bdy_end:
bdy:
kind: 0 x: 11 y: 12 w: 34 h: 66
bdy_end:
<frame_end>
~^^ /!\ IMPORTANT FRAME ^^~
<frame> 236 D>A Normal (1st Priority)
pic: 133 state: 3 wait: 1 next: 237 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
[Heal-Ball]
opoint:
kind: 1 x: 40 y: 40 action: 0 dvx: 0 dvy: 0 oid: 1477 facing: 0
opoint_end:
[Heal-Ball_End]
wpoint:
kind: 1 x: 5 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 39 w: 61 h: 23
bdy_end:
bdy:
kind: 0 x: 9 y: 13 w: 33 h: 66
bdy_end:
<frame_end>
*************Alternate/Second Priority Attack (Frame 245)*************
<frame> 245 D>A Special (2nd Priority)
pic: 132 state: 3 wait: 1 next: 246 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 5 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 39 w: 61 h: 23
bdy_end:
bdy:
kind: 0 x: 9 y: 13 w: 33 h: 66
bdy_end:
<frame_end>
<frame> 246 D>A Special (2nd Priority)
pic: 134 state: 3 wait: 1 next: 247 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 5 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 39 w: 61 h: 23
bdy_end:
bdy:
kind: 0 x: 8 y: 12 w: 34 h: 68
bdy_end:
<frame_end>
As I said earlier, this 'D>A' move attempts to use Blue Phoenix's Method on HP-Based attacks but fails.
Concluding Question:
Q) Is there anything wrong with the above coding in terms of utilizing Blue Phoenix's method ? If so, how so?
Thanks for Reading.
~Solomon Leung
<div style="background-image:url('http://f.imagehost.org/0086/Fill.png'); filter:alpha(opacity=70); border-top:1px solid #000000; border-right:1px solid #000000; border-left: 1px solid #000000; border-bottom: 1px solid #000000"> <table border="0" width="100%"><tr><td width="500"><img src=http://g.imagehost.org/0170/FORUM_SIGNATURE.png opacity="1" alt="Little Fighter Code Lyoko"></td><td width="30"><img src="http://www.antoninasdesigns.com/images/real-gray-square.gif" width="1" height="100"></td><td><font face=monotype corsiva><font color=#0A298F><font size="4"><b><i>~Solomon Leung</size><br><font size="2">P.S. I Just Lost <a href="http://www.losethegame.org" target="_blank" style="text-decoration: none"><font color=#0A298F>The Game</font></a></b></i></font></font></size></td></tr></table></div>