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[solved] HP-Based Moves
#6
@Azriel:

(03-06-2009, 09:18 AM)Azriel Wrote:  told u, u can force the DJA, so they have to press D,J,A in that order. use wait: 2s coz that means if they try and do DJJA or something it won't register, so the DJA is still read as that.
(03-05-2009, 04:31 AM)Azriel Wrote:  Earlier Post
you can force the DJA by doing a hit_d, hit_j, hit_ja/hit_a frame. that'll work.

The explanation of your solution seems to be a lot more vague than your other answers (at least to my questions :D).

After you create a 'hit_d:' frame and then a 'hit_j:' frame, you are supposed to add on the two tags: 'hit_a: ###' and 'hit_ja: ###', in the 'hit_j:' frame, right?

Problem?:

If, on the 'hit_j:' frame, you're supposed to create a 'hit_ja:' tag for first priority, and a 'hit_a:' frame for second priority, then this means that the player would have to press 'D-J-DJA' to do the first priority/normal move (and not DJA as planned). Only when you don't fulfill the 200 HP requirement would you enter the alternative/special frame as a second priority.

In addition, if you create a 'hit_a:' tag on the 'hit_j:' frame, that doesn't stop people from figuring out that they can do the secondary priority move by simply pressing 'D-J-A'.

Therefore, you still can't really "force the 'DJA'".
Is this true, or am I misinterpreting something?

*************************************************************************************************
EDIT: I got the coding!

@Topic
This is an HP-Based move attempt using Blue Phoenix's method. Please review my coding. If there are any problems, please tell me how I can correct/improve it.

Code:
HP-Based D>A Attack Attempt Using Blue Phoenix's Method (Not Working)

*************Normal Attack*************

~vv /!\ IMPORTANT FRAME vv~
<frame> 235 D>A Normal (1st Priority)
pic: 132 state: 3 wait: 1 next: 236 dvx: 0 dvy: 0 dvz: 0 centerx: 25 centery: 79 hit_a: 0 **>hit_d: 245<** hit_j: 0 mp: 20000
   wpoint:
      kind: 1  x: 6  y: 47  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 8  y: 39  w: 61  h: 23
   bdy_end:
   bdy:
      kind: 0  x: 11  y: 12  w: 34  h: 66
   bdy_end:
<frame_end>
~^^ /!\ IMPORTANT FRAME ^^~

<frame> 236 D>A Normal (1st Priority)
   pic: 133  state: 3  wait: 1  next: 237  dvx: 0  dvy: 0  dvz: 0  centerx: 24  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   [Heal-Ball]
   opoint:
      kind: 1  x: 40  y: 40  action: 0  dvx: 0  dvy: 0  oid: 1477  facing: 0
   opoint_end:
   [Heal-Ball_End]
   wpoint:
      kind: 1  x: 5  y: 48  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 8  y: 39  w: 61  h: 23
   bdy_end:
   bdy:
      kind: 0  x: 9  y: 13  w: 33  h: 66
   bdy_end:
<frame_end>

*************Alternate/Second Priority Attack (Frame 245)*************

<frame> 245 D>A Special (2nd Priority)
   pic: 132  state: 3  wait: 1  next: 246  dvx: 0  dvy: 0  dvz: 0  centerx: 24  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 5  y: 48  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 8  y: 39  w: 61  h: 23
   bdy_end:
   bdy:
      kind: 0  x: 9  y: 13  w: 33  h: 66
   bdy_end:
<frame_end>

<frame> 246 D>A Special (2nd Priority)
   pic: 134  state: 3  wait: 1  next: 247  dvx: 0  dvy: 0  dvz: 0  centerx: 24  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 5  y: 48  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 8  y: 39  w: 61  h: 23
   bdy_end:
   bdy:
      kind: 0  x: 8  y: 12  w: 34  h: 68
   bdy_end:
<frame_end>

As I said earlier, this 'D>A' move attempts to use Blue Phoenix's Method on HP-Based attacks but fails.

Concluding Question:

Q) Is there anything wrong with the above coding in terms of utilizing Blue Phoenix's method :D? If so, how so?


Thanks for Reading.

~Solomon Leung
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Messages In This Thread
[solved] HP-Based Moves - by 1477 - 03-04-2009, 10:53 PM
RE: HP-Based Moves - by Alblaka - 03-04-2009, 11:03 PM
RE: HP-Based Moves - by Azriel - 03-05-2009, 04:31 AM
RE: HP-Based Moves - by 1477 - 03-05-2009, 09:45 PM
RE: HP-Based Moves - by Azriel - 03-06-2009, 09:18 AM
RE: HP-Based Moves - by 1477 - 03-06-2009, 10:37 PM
RE: HP-Based Moves - by Azriel - 03-07-2009, 07:45 AM
RE: HP-Based Moves - by 1477 - 03-07-2009, 08:54 PM



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