@Azriel
According to you, are you saying that Blue Phoenix's method only works for only 'mp-based' moves, and not 'hp-based' moves?
If so, then your solution might be the only way?
@Topic
Will the following theory mod of Blue Phoenix's method change it from working only in 'mp-based' moves to working in 'hp-based' moves as well?
Explanation of Theory:
First of all, I want to mention that this theory is rather simple, and therefore I'm not confident that it works. Even if it does, there might be a couple glitches to fix .
1) Make three frames. On the second, third, and fourth frame, tack on the MP tag 'mp: -500'.
2) On the second and third frame, tack on 'hit_d:' links to the continuation frame of the normal, 1st priority attack. This will take out all of the character's MP via 'mp: -500' and force it to continuation frame via the 'hit_d:' tag.
3) On the fourth frame, tack on a 'hit_d:' link to the start frame of the secondary/alternate special move.
2) On the continuation frame of the normal, 1st priority move (that was linked to before via the 'hit_d:' tags), tack on the MP tag 'mp: 20000' in order to take out the 200 hp.
3) If the character doesn't have 200 hp, then he'll supposedly go to the start frame of the Alternate/Special 2nd Priority Move via the 'hit_d:' link on the fourth frame indicated in "Step 1".
If you're confused, see the coding of the new HP-Based move theory below.
I would very appreciate it if people review the following coding and inform me of any mistakes, or if this theory doesn't work at all.
Again, please review the above coding and inform me of any mistakes, or if this theory is completely crap .
Again, thanks for reading.
*******************************************************************************************************
EDIT: Theory tested. It's complete crap .
Conclusion:
The only working 'HP-Based' move system is 'Azriel's HP/MP Privilege System'. I'm using that system now myself . Blue Phoenix's method only works for 'MP-Based' moves.
In addition, among all the different moves available in the game, 'Azriel's HP/MP Privilege System' only works for the move 'DJA'. The details and the tutorial on how to create this system is posted on Azriel's last post.
Problem/Topic Solved.
EDIT (1 month later): Why hasn't this thread been moved to the 'Solved Problems' section? It's been such a long time since it has been solved.
~Solomon Leung
According to you, are you saying that Blue Phoenix's method only works for only 'mp-based' moves, and not 'hp-based' moves?
If so, then your solution might be the only way?
@Topic
Will the following theory mod of Blue Phoenix's method change it from working only in 'mp-based' moves to working in 'hp-based' moves as well?
Explanation of Theory:
First of all, I want to mention that this theory is rather simple, and therefore I'm not confident that it works. Even if it does, there might be a couple glitches to fix .
1) Make three frames. On the second, third, and fourth frame, tack on the MP tag 'mp: -500'.
2) On the second and third frame, tack on 'hit_d:' links to the continuation frame of the normal, 1st priority attack. This will take out all of the character's MP via 'mp: -500' and force it to continuation frame via the 'hit_d:' tag.
3) On the fourth frame, tack on a 'hit_d:' link to the start frame of the secondary/alternate special move.
2) On the continuation frame of the normal, 1st priority move (that was linked to before via the 'hit_d:' tags), tack on the MP tag 'mp: 20000' in order to take out the 200 hp.
3) If the character doesn't have 200 hp, then he'll supposedly go to the start frame of the Alternate/Special 2nd Priority Move via the 'hit_d:' link on the fourth frame indicated in "Step 1".
If you're confused, see the coding of the new HP-Based move theory below.
I would very appreciate it if people review the following coding and inform me of any mistakes, or if this theory doesn't work at all.
Code:
HP-Based D>A Attack Attempt #2 Using Blue Phoenix's Method
*************D>A Normal Attack*************
#First Frames 235-238 Takes Out All MP, Forcing (via 'hit_d:') Character To Enter Frame 245 If HP Requirements Are Met. If Not, Character Enters Frame 265 (Secondary Priority).
<frame> 235 D>A Normal (1st Priority)
pic: 132 state: 3 wait: 1 next: 236 dvx: 0 dvy: 0 dvz: 0 centerx: 25 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 6 y: 47 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 39 w: 61 h: 23
bdy_end:
bdy:
kind: 0 x: 11 y: 12 w: 34 h: 66
bdy_end:
<frame_end>
<frame> 236 D>A Normal (1st Priority)
pic: 133 state: 3 wait: 1 next: 237 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 >hit_d: 245< >hit_j: 245< >mp: -500<
wpoint:
kind: 1 x: 5 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 39 w: 61 h: 23
bdy_end:
bdy:
kind: 0 x: 9 y: 13 w: 33 h: 66
bdy_end:
<frame_end>
<frame> 237 D>A Normal (1st Priority)
pic: 133 state: 3 wait: 1 next: 238 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 >hit_d: 245< >hit_j: 245< >mp: -500<
wpoint:
kind: 1 x: 5 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 39 w: 61 h: 23
bdy_end:
bdy:
kind: 0 x: 9 y: 13 w: 33 h: 66
bdy_end:
<frame_end>
<frame> 238 D>A Normal (1st Priority)
pic: 133 state: 3 wait: 1 next: 239 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 >hit_d: 265< >hit_j: 265< >mp: -500<
wpoint:
kind: 1 x: 5 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 39 w: 61 h: 23
bdy_end:
bdy:
kind: 0 x: 9 y: 13 w: 33 h: 66
bdy_end:
<frame_end>
#Frame 245 Takes Out 200 HP
<frame> 245 D>A Normal (1st Priority)
pic: 132 state: 3 wait: 1 next: 246 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 >mp: 20000<
wpoint:
kind: 1 x: 5 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 39 w: 61 h: 23
bdy_end:
bdy:
kind: 0 x: 9 y: 13 w: 33 h: 66
bdy_end:
<frame_end>
<frame> 246 D>A Normal (1st Priority)
pic: 134 state: 3 wait: 1 next: 247 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 >hit_d: 255< >hit_j: 255< >mp: -50< (Brings Character to the Frame 255 via 'hit_d:' tag)
wpoint:
kind: 1 x: 5 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 39 w: 61 h: 23
bdy_end:
bdy:
kind: 0 x: 8 y: 12 w: 34 h: 68
bdy_end:
<frame_end>
#Frame 255 Restores Life and MP to What It Was Before Move
<frame> 255 D>A Normal (1st Priority)
pic: 132 state: 3 wait: 1 next: 256 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 >mp: -20500< (Returns Life and MP)
wpoint:
kind: 1 x: 5 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 39 w: 61 h: 23
bdy_end:
bdy:
kind: 0 x: 9 y: 13 w: 33 h: 66
bdy_end:
<frame_end>
#Continuation of 'D>A Normal' Move
<frame> 256 D>A Normal
pic: 134 state: 3 wait: 1 next: 257 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_j: 0
wpoint:
kind: 1 x: 5 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 39 w: 61 h: 23
bdy_end:
bdy:
kind: 0 x: 8 y: 12 w: 34 h: 68
bdy_end:
<frame_end>
*************D>A Alternate/Special Attack*************
#D>A Special/Alternate Attack (2nd Priority)
<frame> 265 D>A Special (2nd Priority)
pic: 134 state: 3 wait: 1 next: 266 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_j: 0
wpoint:
kind: 1 x: 5 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 39 w: 61 h: 23
bdy_end:
bdy:
kind: 0 x: 8 y: 12 w: 34 h: 68
bdy_end:
<frame_end>
#Continuation of D>A Special Attack (2nd Priority)
<frame> 266 D>A Special (2nd Priority)
pic: 134 state: 3 wait: 1 next: 267 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_j: 0
wpoint:
kind: 1 x: 5 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 39 w: 61 h: 23
bdy_end:
bdy:
kind: 0 x: 8 y: 12 w: 34 h: 68
bdy_end:
<frame_end>
Again, please review the above coding and inform me of any mistakes, or if this theory is completely crap .
Again, thanks for reading.
*******************************************************************************************************
EDIT: Theory tested. It's complete crap .
Conclusion:
The only working 'HP-Based' move system is 'Azriel's HP/MP Privilege System'. I'm using that system now myself . Blue Phoenix's method only works for 'MP-Based' moves.
In addition, among all the different moves available in the game, 'Azriel's HP/MP Privilege System' only works for the move 'DJA'. The details and the tutorial on how to create this system is posted on Azriel's last post.
Problem/Topic Solved.
EDIT (1 month later): Why hasn't this thread been moved to the 'Solved Problems' section? It's been such a long time since it has been solved.
~Solomon Leung
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