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[solved] 'Riding' a ball
#2
Try to actually "transform" the char into the chasing ball.
But assuming how stupid that sounds, try following:


The ball has wait: 0 in every frame the char should follow.
In these frames the ball creates bdys that let the actual character react with itr/kind: 8.

Basically the same method like the follow-ball method, only a bit complicated.

I highlighted you the DC terms for my lulz.
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Thanks given by: Magnamancy


Messages In This Thread
[solved] 'Riding' a ball - by Magnamancy - 03-14-2009, 12:22 PM
RE: 'Riding' a ball - by Lauli - 03-14-2009, 12:39 PM
RE: 'Riding' a ball - by Silverthorn - 03-14-2009, 01:14 PM
RE: 'Riding' a ball - by Drahcir - 03-14-2009, 01:18 PM
RE: 'Riding' a ball - by Magnamancy - 03-16-2009, 10:43 AM



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