03-14-2009, 12:39 PM
Try to actually "transform" the char into the chasing ball.
But assuming how stupid that sounds, try following:
The ball has wait: 0 in every frame the char should follow.
In these frames the ball creates bdys that let the actual character react with itr/kind: 8.
Basically the same method like the follow-ball method, only a bit complicated.
I highlighted you the DC terms for my lulz.
But assuming how stupid that sounds, try following:
The ball has wait: 0 in every frame the char should follow.
In these frames the ball creates bdys that let the actual character react with itr/kind: 8.
Basically the same method like the follow-ball method, only a bit complicated.
I highlighted you the DC terms for my lulz.