05-24-2008, 08:55 PM
Hypermodder Wrote:it should only stop following when the character is knocked out or theres no overlapping bdy to stick toYinYin Wrote:that poison cloud shouldn be too hard - just create the regular sticky itr kind 8 object without any injury at all
use the itr kind 8 to let it cycle through an animation and only add the actual damaging itr in a few frames of that cycle
I meant that the cloud will move with your char and you have to drink some anti-poison to get rid of the cloud......
otherwise the cloud dissapears if the char gets hitten or jumps.
I know these facts because I made false healstars in Lf2 v2.5.
so you can increase the area to make it follow jumping characters aswell - and adding dummy bdys for rolling and other non-bdy frames should help those
for the antidote, if you can create a bottle that traps/shocks you when you drink it should be easy to create on that gets rid of this cloud
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves