03-23-2009, 07:14 AM
Just so I understand, you want to transverse a certain distance
without getting hurt and in basically no time?
Or do you want to get back to a specific point on the map every time
you use the move?
The first one:
Give a huge dvx for and wait: 1 to a frame and remove the bdy
of that frame, and make the sprite it uses an invisible one.
(As Alblaka's 2nd point had it)
For the other, I don't know/haven't tried, but some ideas have
already been posted anyway
Hope this helps
without getting hurt and in basically no time?
Or do you want to get back to a specific point on the map every time
you use the move?
The first one:
Give a huge dvx for and wait: 1 to a frame and remove the bdy
of that frame, and make the sprite it uses an invisible one.
(As Alblaka's 2nd point had it)
For the other, I don't know/haven't tried, but some ideas have
already been posted anyway
Hope this helps
Trust you're all well.