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[solved] Frame bug? >.<
#1
Some of you may remember the .gif I posted in my Shadow thread (basic attack - throwing the enemy).
Code:
<frame> 281 throw_enemy
   pic: 96  state: 9  wait: 2  next: 999  dvx: 4  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\008.wav
   cpoint:
      kind: 1  x: 72  y: 53
      vaction: 188  throwvx: 40  throwvy: 1  throwvz: 3  throwinjury: 30
   cpoint_end:
<frame_end>
No matter what I do, the frame will end abruptly after throwing the enemy.
There's only one more thing I can think of and try and that's ik:8, but I really don't want to get it too complicated/glitchy or give it any room for errors.

Just... Wtf ¬.¬
I can't find any reason as to why it glitches itself out of the frame (ignoring the next: and the wait: ).

As to how Shadow's doing: I've revamped some moves, thrown some frames out of the .dat and decided to keep him like he was intendend to be - Woody's shadow. And I still haven't found a solution to being unable to opoint the zero placer, but I'll take a look at that after Shadow's finished (the character itself is more important than the filter)
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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Messages In This Thread
[solved] Frame bug? >.< - by JossuaDC - 03-24-2009, 10:42 AM
RE: Frame bug? >.< - by TheNave - 03-24-2009, 01:33 PM
RE: Frame bug? >.< - by Alblaka - 03-24-2009, 01:35 PM
RE: Frame bug? >.< - by TheNave - 03-24-2009, 01:44 PM
RE: Frame bug? >.< - by Silverthorn - 03-24-2009, 03:36 PM
RE: Frame bug? >.< - by TheNave - 03-25-2009, 02:52 PM
RE: Frame bug? >.< - by JossuaDC - 03-25-2009, 09:08 AM
RE: Frame bug? >.< - by Silverthorn - 03-25-2009, 12:38 PM
RE: Frame bug? >.< - by JossuaDC - 03-25-2009, 01:16 PM
RE: Frame bug? >.< - by TheNave - 03-25-2009, 03:46 PM
RE: Frame bug? >.< - by JossuaDC - 03-25-2009, 03:53 PM



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