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[solved] Frame bug? >.<
#5
actually, I think it has to do with the throwing in the last frame of the sequence. I've worked with this code multiple times and it's working alright:
    DC-Code:
<frame> 281 throw_enemy
   pic: 96  state: 9  wait: 2  next: 282  dvx: 4  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\008.wav
   cpoint:
      kind: 1  x: 72  y: 53
      vaction: 188  throwvx: 40  throwvy: 1  throwvz: 3  throwinjury: 30
   cpoint_end:
<frame_end>
 
<frame> 282 throw_enemy
   pic: 96  state: 9  wait: 5  next: 999  dvx: 4  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

This way, you won't need to pay attention to glitchy wait-0-frames. f282 is just some kind of "filling frame" but, as you can see in the throw_lying_man-frames, it's how it works ;)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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Messages In This Thread
[solved] Frame bug? >.< - by JossuaDC - 03-24-2009, 10:42 AM
RE: Frame bug? >.< - by TheNave - 03-24-2009, 01:33 PM
RE: Frame bug? >.< - by Alblaka - 03-24-2009, 01:35 PM
RE: Frame bug? >.< - by TheNave - 03-24-2009, 01:44 PM
RE: Frame bug? >.< - by Silverthorn - 03-24-2009, 03:36 PM
RE: Frame bug? >.< - by TheNave - 03-25-2009, 02:52 PM
RE: Frame bug? >.< - by JossuaDC - 03-25-2009, 09:08 AM
RE: Frame bug? >.< - by Silverthorn - 03-25-2009, 12:38 PM
RE: Frame bug? >.< - by JossuaDC - 03-25-2009, 01:16 PM
RE: Frame bug? >.< - by TheNave - 03-25-2009, 03:46 PM
RE: Frame bug? >.< - by JossuaDC - 03-25-2009, 03:53 PM



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