I already had to pull out a cpoint in the frame before the frame with the final cpoint to kill a bug, but the character can still be manipulated by the final cpoint even though there's a frame in which that character has free control (had to delete a bdy in that frame to prevent the character from hitting Shadow xD).
I can post the entire move here if you guys want me to.
But wow, I've never known that cpoint was this 'sensetive' to errors :/
I'll give Blue_Phoenix' code a shot (even though I've tried the same method before - but with different numbers).
Edit: Okay, it didn't work. Same problem: frame will end abruptly after disconnecting with the enemy.
Here's the entire move:
Frustrating >.< D:
I can post the entire move here if you guys want me to.
But wow, I've never known that cpoint was this 'sensetive' to errors :/
I'll give Blue_Phoenix' code a shot (even though I've tried the same method before - but with different numbers).
Edit: Okay, it didn't work. Same problem: frame will end abruptly after disconnecting with the enemy.
Here's the entire move:
Code:
<frame> 275 throw_enemy
pic: 43 state: 9 wait: 2 next: 276 dvx: 4 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
cpoint:
kind: 1 x: 65 y: 65
vaction: 136 throwvz: -842150451 throwinjury: -842150451
cpoint_end:
itr:
kind: 0 x: 55 y: 40 w: 10 h: 20 dvx: 5 dvy: -4 vrest: 6 fall: 70 bdefend: 5 injury: 10
itr_end:
bdy:
kind: 0 x: 11 y: 20 w: 41 h: 48
bdy_end:
<frame_end>
<frame> 276 throw_enemy
pic: 65 state: 9 wait: 1 next: 277 dvx: 2 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 28 y: 79
vaction: 138 throwvz: -842150451 throwinjury: -842150451 injury: -15 cover: 11
cpoint_end:
<frame_end>
<frame> 277 throw_enemy
pic: 181 state: 9 wait: 2 next: 278 dvx: 8 dvy: 0 dvz: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 20 y: 79
vaction: 137 throwvz: -842150451 throwinjury: -842150451
cpoint_end:
itr:
kind: 0 x: 60 y: 35 w: 10 h: 20 dvx: 6 dvy: -1 fall: 70 bdefend: 5 vrest: 6 injury: 10
itr_end:
bdy:
kind: 0 x: 25 y: 18 w: 34 h: 58
bdy_end:
<frame_end>
<frame> 278 throw_enemy
pic: 124 state: 9 wait: 2 next: 279 dvx: 2 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 22 y: 69
vaction: 134 throwvz: -842150451 throwinjury: -842150451
cpoint_end:
bdy:
kind: 0 x: 12 y: 23 w: 40 h: 37
bdy_end:
bdy:
kind: 0 x: 27 y: 56 w: 36 h: 24
bdy_end:
<frame_end>
<frame> 279 throw_enemy
pic: 94 state: 9 wait: 1 next: 280 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 18 y: 49
vaction: 139 throwvz: -842150451 throwinjury: -842150451 injury: -15
cpoint_end:
bdy:
kind: 0 x: 29 y: 11 w: 32 h: 68
bdy_end:
bdy:
kind: 0 x: 17 y: 40 w: 24 h: 10
bdy_end:
<frame_end>
<frame> 280 throw_enemy
pic: 95 state: 9 wait: 2 next: 281 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 281 throw_enemy
pic: 96 state: 9 wait: 2 next: 999 dvx: 4 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
cpoint:
kind: 1 x: 72 y: 53
vaction: 188 throwvx: 40 throwvy: 1 throwvz: 3 throwinjury: 30
cpoint_end:
<frame_end>
Frustrating >.< D:
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.
Contact me if the links to my projects become unavailable.
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.
Contact me if the links to my projects become unavailable.