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[solved] Frame bug? >.<
#6
I already had to pull out a cpoint in the frame before the frame with the final cpoint to kill a bug, but the character can still be manipulated by the final cpoint even though there's a frame in which that character has free control (had to delete a bdy in that frame to prevent the character from hitting Shadow xD).

I can post the entire move here if you guys want me to.

But wow, I've never known that cpoint was this 'sensetive' to errors :/

I'll give Blue_Phoenix' code a shot (even though I've tried the same method before - but with different numbers).

Edit: Okay, it didn't work. Same problem: frame will end abruptly after disconnecting with the enemy.

Here's the entire move:
Code:
<frame> 275 throw_enemy
   pic: 43  state: 9  wait: 2  next: 276  dvx: 4  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav
   cpoint:
      kind: 1  x: 65  y: 65
      vaction: 136  throwvz: -842150451  throwinjury: -842150451
   cpoint_end:
   itr:
      kind: 0 x: 55 y: 40 w: 10 h: 20 dvx: 5 dvy: -4 vrest: 6 fall: 70 bdefend: 5 injury: 10
   itr_end:
   bdy:
      kind: 0  x: 11  y: 20  w: 41  h: 48
   bdy_end:
<frame_end>

<frame> 276 throw_enemy
   pic: 65  state: 9  wait: 1  next: 277  dvx: 2  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 28  y: 79
      vaction: 138  throwvz: -842150451  throwinjury: -842150451  injury: -15  cover: 11
   cpoint_end:
<frame_end>

<frame> 277 throw_enemy
   pic: 181  state: 9  wait: 2  next: 278  dvx: 8  dvy: 0  dvz: 0  centerx: 31  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 20  y: 79
      vaction: 137  throwvz: -842150451  throwinjury: -842150451
   cpoint_end:
   itr:
      kind: 0 x: 60 y: 35 w: 10 h: 20 dvx: 6 dvy: -1 fall: 70 bdefend: 5 vrest: 6 injury: 10
   itr_end:
   bdy:
      kind: 0  x: 25  y: 18  w: 34  h: 58
   bdy_end:
<frame_end>

<frame> 278 throw_enemy
   pic: 124  state: 9  wait: 2  next: 279  dvx: 2  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 22  y: 69
      vaction: 134  throwvz: -842150451  throwinjury: -842150451
   cpoint_end:
   bdy:
      kind: 0  x: 12  y: 23  w: 40  h: 37
   bdy_end:
   bdy:
      kind: 0  x: 27  y: 56  w: 36  h: 24
   bdy_end:
<frame_end>

<frame> 279 throw_enemy
   pic: 94  state: 9  wait: 1  next: 280  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 18  y: 49
      vaction: 139  throwvz: -842150451  throwinjury: -842150451  injury: -15
   cpoint_end:
   bdy:
      kind: 0  x: 29  y: 11  w: 32  h: 68
   bdy_end:
   bdy:
      kind: 0  x: 17  y: 40  w: 24  h: 10
   bdy_end:
<frame_end>

<frame> 280 throw_enemy
   pic: 95  state: 9  wait: 2  next: 281  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 281 throw_enemy
   pic: 96  state: 9  wait: 2  next: 999  dvx: 4  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\008.wav
   cpoint:
      kind: 1  x: 72  y: 53
      vaction: 188  throwvx: 40  throwvy: 1  throwvz: 3  throwinjury: 30
   cpoint_end:
<frame_end>

Frustrating >.< D:
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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Messages In This Thread
[solved] Frame bug? >.< - by JossuaDC - 03-24-2009, 10:42 AM
RE: Frame bug? >.< - by TheNave - 03-24-2009, 01:33 PM
RE: Frame bug? >.< - by Alblaka - 03-24-2009, 01:35 PM
RE: Frame bug? >.< - by TheNave - 03-24-2009, 01:44 PM
RE: Frame bug? >.< - by Silverthorn - 03-24-2009, 03:36 PM
RE: Frame bug? >.< - by TheNave - 03-25-2009, 02:52 PM
RE: Frame bug? >.< - by JossuaDC - 03-25-2009, 09:08 AM
RE: Frame bug? >.< - by Silverthorn - 03-25-2009, 12:38 PM
RE: Frame bug? >.< - by JossuaDC - 03-25-2009, 01:16 PM
RE: Frame bug? >.< - by TheNave - 03-25-2009, 03:46 PM
RE: Frame bug? >.< - by JossuaDC - 03-25-2009, 03:53 PM



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