03-25-2009, 10:54 AM
FOR EXAMPLE you could make a next:xyz,next:0 in all beginnign injury frames. Then, the frame xyz createes a shielding sound, has a negative mp-tag and a hit_d: [injury frames].
this would cause your char to loose some mp, but don't go into injury frames (as long, as he has mp), damage would still apply.
There are surely better solutions, but they are way more complex and surely include itr8's and a whole mod etc...
this would cause your char to loose some mp, but don't go into injury frames (as long, as he has mp), damage would still apply.
There are surely better solutions, but they are way more complex and surely include itr8's and a whole mod etc...
My Creations: (Click to View)
Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.
Greetz,
Alblaka

Chat

![[Image: t6w2rm.jpg]](http://i43.tinypic.com/t6w2rm.jpg)
![[Image: i1ee7t.jpg]](http://i50.tinypic.com/i1ee7t.jpg)
![[Image: awdm4y.jpg]](http://i48.tinypic.com/awdm4y.jpg)