Okay... Well, then it's impossible to use cpoint...
How about ik8?
Opoint a dummy-character in a special frame and make the characters you wish to be involved in the move react to it and delete the dummy in the end. This gets rid of the frame problem right away too.
How about ik8?
Opoint a dummy-character in a special frame and make the characters you wish to be involved in the move react to it and delete the dummy in the end. This gets rid of the frame problem right away too.
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.
Contact me if the links to my projects become unavailable.
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.
Contact me if the links to my projects become unavailable.