03-26-2009, 01:19 PM
(This post was last modified: 03-26-2009, 01:22 PM by Angel_Adam.)
(03-26-2009, 01:02 PM)JossuaDC Wrote: Okay... Well, then it's impossible to use cpoint...
How about ik8?
Opoint a dummy-character in a special frame and make the characters you wish to be involved in the move react to it and delete the dummy in the end. This gets rid of the frame problem right away too.
thank you man,someone understands....
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