Nope, the trick is to make hp-tags
For exampel you make 250 hp on the beginnign move.
IF you have the 250 hp (hp>50%) you perform the move, get healed by 250 (<<< THAT is the biggest part of work XD) and do the weak attack.
IF yoo haven't the required hp, you follow the hit_d automatically which will lead to the stronger attack ^^
But you cannot make that game with 3 requirements...
For exampel you make 250 hp on the beginnign move.
IF you have the 250 hp (hp>50%) you perform the move, get healed by 250 (<<< THAT is the biggest part of work XD) and do the weak attack.
IF yoo haven't the required hp, you follow the hit_d automatically which will lead to the stronger attack ^^
But you cannot make that game with 3 requirements...
My Creations: (Click to View)
Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.
Greetz,
Alblaka