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[solved] Dummy frame problem...
#12
Basic knowledge:
# t0-files can have a maximum of 400 frames, ranging from 0-399 (included)
# the dummy-frame itself has no purpose, it can be used as some sort of template and that's it

In case you need over 400 frames, you'd be better at opointing stuff. Don't do too much with the character then but more with a couple t3-objects. Transforming to a helping char is possible but some awkward bit of code. Limiting yourself to some high-quality moves is enough.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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Messages In This Thread
[solved] Dummy frame problem... - by Angel_Adam - 03-30-2009, 02:21 PM
RE: Dummy frame problem... - by Lauli - 03-30-2009, 02:26 PM
RE: Dummy frame problem... - by Alblaka - 03-30-2009, 02:27 PM
RE: Dummy frame problem... - by Angel_Adam - 03-30-2009, 02:32 PM
RE: Dummy frame problem... - by Angel_Adam - 03-30-2009, 03:25 PM
RE: Dummy frame problem... - by Alblaka - 03-30-2009, 03:28 PM
RE: Dummy frame problem... - by Simoneon - 03-30-2009, 03:31 PM
RE: Dummy frame problem... - by Angel_Adam - 03-30-2009, 03:32 PM
RE: Dummy frame problem... - by Reaper - 03-30-2009, 03:36 PM
RE: Dummy frame problem... - by Simoneon - 03-30-2009, 03:37 PM
RE: Dummy frame problem... - by vandesdelca - 03-30-2009, 03:43 PM
RE: Dummy frame problem... - by Silverthorn - 03-30-2009, 03:46 PM
RE: Dummy frame problem... - by Alblaka - 03-30-2009, 04:27 PM
RE: Dummy frame problem... - by Angel_Adam - 03-30-2009, 04:27 PM
RE: Dummy frame problem... - by SirFrog - 04-01-2009, 01:13 PM



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