@Alblaka & Topic
Ok, either I'm not understanding Alblaka's explanation properly, or this thing completely doesn't work. I discussed this method in my other thread (dedicated to HP-Based Moves) with Azriel. Here's the link regarding this issue :
>HP-Based Moves<
The redirection to the frame noted in the 'hit_d:' tag only applies/works if the move is using a continuous, 'MP-Diminishing' attack, and for those moves, the tag only goes up to three-digits (in otherwords, the 'HP-Requirement' function is not realized).
'HP-Requirement' is only recognized in the very first frame of the attack, and it is a prerequisite for the 'Key-Combination Input' to be recognized.
Therefore, the problem is that if the character doesn't have the specific HP requirements, he simply doesn't do anything. He will not go into the 'hit_d:' frame. Actually, since the 'Key-Combination Input' is not even recognized, the starting frame of the move isn't even entered. The character simply continues doing what he was doing before .
To make a long explanation short , the 'hit_d:' method works for 'MP-Based' moves only, and not anything else (not for HP-Based Moves). I've actually personally tested and tried this method .
Note: If I somehow interpreted the method I'm "denouncing" incorrectly, please let me know.
Please Respond...
~Solomon Leung
Ok, either I'm not understanding Alblaka's explanation properly, or this thing completely doesn't work. I discussed this method in my other thread (dedicated to HP-Based Moves) with Azriel. Here's the link regarding this issue :
>HP-Based Moves<
The redirection to the frame noted in the 'hit_d:' tag only applies/works if the move is using a continuous, 'MP-Diminishing' attack, and for those moves, the tag only goes up to three-digits (in otherwords, the 'HP-Requirement' function is not realized).
'HP-Requirement' is only recognized in the very first frame of the attack, and it is a prerequisite for the 'Key-Combination Input' to be recognized.
Therefore, the problem is that if the character doesn't have the specific HP requirements, he simply doesn't do anything. He will not go into the 'hit_d:' frame. Actually, since the 'Key-Combination Input' is not even recognized, the starting frame of the move isn't even entered. The character simply continues doing what he was doing before .
To make a long explanation short , the 'hit_d:' method works for 'MP-Based' moves only, and not anything else (not for HP-Based Moves). I've actually personally tested and tried this method .
Note: If I somehow interpreted the method I'm "denouncing" incorrectly, please let me know.
Please Respond...
~Solomon Leung
<div style="background-image:url('http://f.imagehost.org/0086/Fill.png'); filter:alpha(opacity=70); border-top:1px solid #000000; border-right:1px solid #000000; border-left: 1px solid #000000; border-bottom: 1px solid #000000"> <table border="0" width="100%"><tr><td width="500"><img src=http://g.imagehost.org/0170/FORUM_SIGNATURE.png opacity="1" alt="Little Fighter Code Lyoko"></td><td width="30"><img src="http://www.antoninasdesigns.com/images/real-gray-square.gif" width="1" height="100"></td><td><font face=monotype corsiva><font color=#0A298F><font size="4"><b><i>~Solomon Leung</size><br><font size="2">P.S. I Just Lost <a href="http://www.losethegame.org" target="_blank" style="text-decoration: none"><font color=#0A298F>The Game</font></a></b></i></font></font></size></td></tr></table></div>