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[solved] Dummy frame problem...
#15
In normal LF2, no char can have more than 398 frames. That's it. But this exe allows you to have up to 797 frames (0~799, 399 and 400 gone) >clicky<
The idea of transforming into a char is good, except that unless you create a ball who catches the new char the moment he finishes the transform, he'll just go to standard-frames (standing on ground, falling in air). There was an exe that when a char transformed, the new char would continue on the frames which he was in before transformation. (i can't however seem to find it XO)
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Messages In This Thread
[solved] Dummy frame problem... - by Angel_Adam - 03-30-2009, 02:21 PM
RE: Dummy frame problem... - by Lauli - 03-30-2009, 02:26 PM
RE: Dummy frame problem... - by Alblaka - 03-30-2009, 02:27 PM
RE: Dummy frame problem... - by Angel_Adam - 03-30-2009, 02:32 PM
RE: Dummy frame problem... - by Angel_Adam - 03-30-2009, 03:25 PM
RE: Dummy frame problem... - by Alblaka - 03-30-2009, 03:28 PM
RE: Dummy frame problem... - by Simoneon - 03-30-2009, 03:31 PM
RE: Dummy frame problem... - by Angel_Adam - 03-30-2009, 03:32 PM
RE: Dummy frame problem... - by Reaper - 03-30-2009, 03:36 PM
RE: Dummy frame problem... - by Simoneon - 03-30-2009, 03:37 PM
RE: Dummy frame problem... - by vandesdelca - 03-30-2009, 03:43 PM
RE: Dummy frame problem... - by Silverthorn - 03-30-2009, 03:46 PM
RE: Dummy frame problem... - by Alblaka - 03-30-2009, 04:27 PM
RE: Dummy frame problem... - by Angel_Adam - 03-30-2009, 04:27 PM
RE: Dummy frame problem... - by SirFrog - 04-01-2009, 01:13 PM



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