04-01-2009, 01:13 PM
In normal LF2, no char can have more than 398 frames. That's it. But this exe allows you to have up to 797 frames (0~799, 399 and 400 gone) >clicky<
The idea of transforming into a char is good, except that unless you create a ball who catches the new char the moment he finishes the transform, he'll just go to standard-frames (standing on ground, falling in air). There was an exe that when a char transformed, the new char would continue on the frames which he was in before transformation. (i can't however seem to find it XO)
The idea of transforming into a char is good, except that unless you create a ball who catches the new char the moment he finishes the transform, he'll just go to standard-frames (standing on ground, falling in air). There was an exe that when a char transformed, the new char would continue on the frames which he was in before transformation. (i can't however seem to find it XO)
| Metaknight | G-types | Bottle Skinz | Companion Cube | Art Gallery |
"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one."
- Mr. Spock
"A man's not dead while his name is still spoken"
- Terry Pratchett, Going Postal
"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one."
- Mr. Spock
"A man's not dead while his name is still spoken"
- Terry Pratchett, Going Postal