(04-02-2009, 11:05 PM)Montblanc Wrote: I have another question. is it possible that when my character is hit by a ball, I can make it so my charater teleports to the person (and only that person) who activated the ball? in other words, could i move to the person who caused the damage, no matter how far or how many people are on his team?
Say my enemy has 2 other people on his team, one in front of him, one behind him. he fires a ball. it hits me. i use an action that moves me only to the ball activator.
You'd have to use an itr:kind:8 on your char, and a REALLY long and wide (but not tall) bdy: on the ball-firer, both somewhere in the sky or underground, where nothing else will hit them. You'd also need an itr:kind:3 on the ball attack to get the char to the teleporting frames. Basically, the itr:kind:3 will "grab" the char and bring him to a frame of your choice. That frame will have an itr:kind:8 that only affects a certain bdy (which is in all frames of the ball firer) because they are both completely out of reach of all other chars. Now, a side effect of itr:kind:8 is that the object with it (usually a healball) will automatically teleport to the char (no other object types allowed) that it hits. The rest should be easy enough.