04-12-2009, 03:40 PM
1. Use itr/kind: 8 to make your chars go to frames with state: 10.
2. Whether make them all go into special frame with state: 10 by itr/kind: 8 or use >>this method<<.
3. Change the coordinates of the cpoint/centery.
4. adjust the wait and the dvx, make sure you won't catch fire when you do it .
The "Having 2 enemys in 1 data file" thing: too lazy to read them.
2. Whether make them all go into special frame with state: 10 by itr/kind: 8 or use >>this method<<.
3. Change the coordinates of the cpoint/centery.
4. adjust the wait and the dvx, make sure you won't catch fire when you do it .
The "Having 2 enemys in 1 data file" thing: too lazy to read them.