Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
a probelm with opoint out an invisble ball
#6
The ball don't have any catching or caught act also itr/kind: 3 is needed. If you want side to side movement use values in place of X in hit_j: X. Depending on the values the ball will move sideways. If the value is less than 50 the ball will go up and if it is above 50 the ball will go down.
[Image: illidansig1.png]
Reply
Thanks given by:


Messages In This Thread
RE: a probelm with opoint out an invisble ball - by WoodySmasher - 04-15-2009, 03:34 PM



Users browsing this thread: 2 Guest(s)