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Flash in an cannon-attack
#2
    DC-Code:
opoint:
      kind: 1  x: 40  y: 79  action: 40  dvx: 0  dvy: 0  oid: 666  facing: 0
   opoint_end:

Hmm, this would mean, the origin of the attack will be directly on the ground. I'd suggest it at the height of the fist (which should be around y: 40). Also, the x-value should be around 80, so that it'll really originate at the fist.


    DC-Code:
<frame> 40 col
   pic: 0  state: 15  wait: 3  next: 41  dvx: 0  dvy: 0  dvz: 0  centerx: 190  centery: 120  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\089.wav
   itr:
      kind: 0  x: 10  y: 0  w: 867  h: 273  dvx: -20  dvy: -25  fall: 70  vrest: 30  bdefend: 100  injury: 100  zwidth: 37  
      effect: 22  
   itr_end:
<frame_end>

Make the centerx 0. I'm not quite sure about the exact centery-value but it should be half of the beam's height (which should be something close to 80).
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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Thanks given by: DarkFirzenEX


Messages In This Thread
Flash in an cannon-attack - by DarkFirzenEX - 04-15-2009, 05:50 PM
RE: Attack spawns at the wrong point.. why? - by Silverthorn - 04-15-2009, 06:22 PM
RE: Flash in an cannon-attack - by Drahcir - 04-16-2009, 11:56 PM
RE: Flash in an cannon-attack - by Silverthorn - 04-17-2009, 08:24 AM



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