04-16-2009, 09:27 AM
done that z-area thingy...
only problem is the ai... oh and a com logo is showen for 1 TU... can you create a state which doesn't show the com logo neither the shadow?
oh and for that climbin knocking down incrasing y value thingy... that state 4000 which keeps the frame number is needed, 'cuz after he transformed, he'll still be in the air with a large y-value, you know, 'cuz only the centery has been changed... sooo, it would be pretty usefull if the framenumber doesn't change while transforming, so you can just use a high dvy and wait 0 to bring him down really quickly
only problem is the ai... oh and a com logo is showen for 1 TU... can you create a state which doesn't show the com logo neither the shadow?
oh and for that climbin knocking down incrasing y value thingy... that state 4000 which keeps the frame number is needed, 'cuz after he transformed, he'll still be in the air with a large y-value, you know, 'cuz only the centery has been changed... sooo, it would be pretty usefull if the framenumber doesn't change while transforming, so you can just use a high dvy and wait 0 to bring him down really quickly