04-16-2009, 09:05 PM
Well, I know how it works, and I've used it often already... but I'm not good in explaining, I can explain you the basics thought... well it's like, a ball which is always following you, same like jan's healing angle, but on a very high y-value, so that it doesn't reacte with his body and heals him... ofc the centery is algined so that it still seems like the ball would be on the ground... and then there is an ik8 in that ball, which react with a body in every frame of your character, this ik8 brings the ball to a "standing"-frame, on which it doesn't move, that frame sticks at the character with the ik8, but the "next" still goes to the flying frames which follow your char.... so, when your character moves, the ik8 doesn't stick at his body anylonger and then the next is activated and the ball starts following you...
then you need to know how to turn the ball around, you need a second special bdy in your char, but it's somehow too complicated for me to explain it, my english isn't that good, but I hope somebody else can explain it for ya
oh and about the summoning, the character goes high into the air(and leaves a "clone" at the ground, so there won't be missing sprites) then he summons a normal heal angle, which will react with your char, and on the frames on which that "blue healing effects" apear, the actually "flying"-frames begin...
so your character will be healed at first, but that is unavoidable
then you need to know how to turn the ball around, you need a second special bdy in your char, but it's somehow too complicated for me to explain it, my english isn't that good, but I hope somebody else can explain it for ya
oh and about the summoning, the character goes high into the air(and leaves a "clone" at the ground, so there won't be missing sprites) then he summons a normal heal angle, which will react with your char, and on the frames on which that "blue healing effects" apear, the actually "flying"-frames begin...
so your character will be healed at first, but that is unavoidable